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Why doesn't this work?

09-30-2006, 09:44 AM#1
Siphonized
Trigger:
Clear Battlefield
Collapse Events
Player - Player 1 (Red) leaves the game with a defeat
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game with a defeat
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game with a defeat
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game with a defeat
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game with a defeat
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game with a defeat
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game with a defeat
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game with a defeat
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game with a defeat
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game with a defeat
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game with a defeat
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game with a defeat
Player - Player 12 (Brown) leaves the game
Conditions
Collapse Actions
Collapse Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Collapse Loop - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Owner of (Picked unit)) Equal to (Triggering player)
Collapse Then - Actions
Unit - Remove (Picked unit) from the game
Collapse Else - Actions
Do nothing

If a player leaves, remove all his units from the game.
09-30-2006, 09:58 AM#2
King Klear
And what does it do? Removes all units of all players or simply nothing?

Anyway, I'd do it like:


Trigger:
Actions
Unit Group - Pick every unit in (Units owned by (triggering player)) and do (Unit - Remove (Picked unit) from the game)