| 09-30-2006, 02:21 PM | #1 |
I posted the concept for this model earlier in the concept art forum http://www.wc3campaigns.net/showthread.php?t=87745 , wich was still wip, and here are a few wip pics of the mesh. It's still far from finished but alread over 600 polys (the head and feet have a lot). And don't mind the arms, they will be wings later, but I haven't done much on them. And I also still need to think of a name... Edit: Pics updated. Edit: Pics updated again, mesh 90 % finished Edit: Texture preview uploaded. Edit 7 okt: More texture previews, though I still need to fix the normals on the wings. Edit 8 okt: I finished the mesh, UV and texture. And I uploaded some preveiws of them. second edit: posed shot added |
| 09-30-2006, 04:13 PM | #2 |
Looking promesing. Why do nobody make 4-legged dragons which walks on 2? |
| 09-30-2006, 04:21 PM | #3 |
Because four legged dragons walk on all four legs. |
| 09-30-2006, 04:25 PM | #4 |
There is no such rule about fictional creatures. |
| 09-30-2006, 05:30 PM | #5 |
~Pics updated~ |
| 09-30-2006, 05:33 PM | #6 |
How many polygons (including symmetri effect)? What program do you use? |
| 09-30-2006, 05:39 PM | #7 |
That one half has 550 polys, that makes 1100 polys. And I still want to add spikes on the back, so it'll be just over 1000 polys. And like always, I use Vertex Modifier, this dragon was completely made from scratch out of a cone. |
| 09-30-2006, 05:54 PM | #8 |
What a pain to make things that way. With your modeling interrest and skill don't you think it would be worth to buy some program like milkshape?![]() When I see the so nice shape on the wings I wonder if I should remake the oens of the model I am working on. |
| 09-30-2006, 06:20 PM | #9 |
I have max 5, but I don't use it. yet... Edit: Pics updated again. |
| 09-30-2006, 06:38 PM | #10 | |
Quote:
![]() Very nice toes. :D |
| 09-30-2006, 07:26 PM | #11 |
That is rather impressive. |
| 09-30-2006, 08:25 PM | #12 |
its is awesome, and u did it in vertex modifier? wow, why dont u use 3dsmax5 if u hav it? its easier |
| 09-30-2006, 08:32 PM | #13 |
So far I didn't get a shit of max, so I continued with vertex modifier. and imo it's easy to make something like this in vertex modifier, it probably just takes a little while longer, and I did this in one day, I only started this morning. oh, and btw, the current poly count is 1092 |
| 09-30-2006, 08:48 PM | #14 | |
Quote:
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| 10-01-2006, 10:33 AM | #15 |
Update: With some searching on wikipedia and opinions of Mecheon and Rao Dao Zao, I've chosen the name Lindormr for this dragon. It's a type of scandinavian dragon, and Lindormr is the old norse way of spelling it. http://en.wikipedia.org/wiki/Lindworm |
