So I'm making the body of my 1st real model - A high elf rogue, and then something hits me. How the hell am I gonna make a head??? so what do you guys base the shape of the head on?
and how on earth is model/texture importing related to modeling a head?
I'll try to make a short modeling tutorial when I have the time. In fact I'll try to make a modeling/animation combo. Just don't expect it any time soon, most likely after x-mass.
ohoh, and in the mean time, it would be very nice to check out this excellent tutorial wich uses a head modeling technique that I personaly don't like and don't use, but it's extremely usefull nonetheless, especialy for begginers:
you can 1. take a head from another model mold to whatever you want or 2. yea start out with a box and first adjust the verticals to where the main facial features going to be then second mold it out into a skull blalbalba you get the picture