| 07-02-2002, 04:44 AM | #1 |
Guest | Question! While it was a pirate version (Bad me, bad people who did it, but oh god it made me crave that game), I went over the unit editor at least 5 times and could not find a thing to change the amount of XP given by a creep. Is it possible, is it because, as mentioned, it was pirated, is it changable by triggers? Cuz it's make so little sense to spend an hour taking down an Infernal the size of a Demon Gate and not leveling up... :) -Darkmoogle |
| 07-02-2002, 06:33 AM | #2 |
In faith that you'll purchase the retail: In the unit editor it's the field that reads, "Point value." |
| 07-02-2002, 01:42 PM | #3 |
Actually dataangel the problem is there is no exact way to set XP per creep but you can set it per level. You can set the percentage you get for killing a creep of any level. Note check miscdata.txt for the list of xp per level. |
| 07-02-2002, 05:49 PM | #4 |
Guest | Yeah, it's not point value; point value refers to the points you get in the endgame score. The only real way to do it, I suppose, is to set level 11 to giving X amount of XP, then make him level 11. This would work, since he'd be the only L11 on the map... |
| 07-03-2002, 04:35 AM | #5 |
Hmm.... that explains ALOT when it comes to my RPG map, thanks weaader :p |
