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6v6 + 2 AI players and Other Edits...

10-03-2006, 05:36 PM#1
Evincar
I need help. I'm creating an original AoS kind of map but I don't know how to make the map 6v6 playable. I think I have some kind of idea. I want it to be similar to how ToB was with 6 players on each side and then 2 AI players that represent the creeps. If someone could give me step by step instructions that would be great.

Also, it is possible to edit the name of the races for a map? So that it would appear before the map is actually loaded. For instance a player could change their race to something else before the game starts...?
10-03-2006, 05:54 PM#2
Fulla
Use Neutral Victim, Neutral Extra

At Map Intilization

set first 6 players to ally/shared vision to Neutral Victim
and visa versa

Set last 7-12 player enemy to Neutral Victim
and visa versa

Then do opposite with Neutral Extra.

=========

For changing races you can in Gameplay Interface.
You can change human to XXX
orc to XXX.

HOWEVER, its a bit dodgy.

If you play the map with these settings, then the NEXT game will show your changes.
Even if you play a normal game afterwards it will now be set to your settings, and revert back to normal for the next game.

==========

Heres a sample trigger I use in my map for setting
6v6 + 2 creeps comps.

Trigger:
Teams
Collapse Events
Map initialization
Conditions
Collapse Actions
Player - Turn Gives bounty On for Neutral Hostile
Player - Turn Gives bounty On for Neutral Victim
Player - Turn Gives bounty On for Neutral Extra
Player - Disable sleeping for all creeps
Collapse Player Group - Pick every player in (All players) and do (Actions)
Collapse Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Player Group - Add Player 1 (Red) to Team_Alliance
Player Group - Add Player 2 (Blue) to Team_Alliance
Player Group - Add Player 3 (Teal) to Team_Alliance
Player Group - Add Player 4 (Purple) to Team_Alliance
Player Group - Add Player 5 (Yellow) to Team_Sentinel
Player Group - Add Player 6 (Orange) to Team_Sentinel
Player Group - Add Player 7 (Green) to Team_Sentinel
Player Group - Add Player 8 (Pink) to Team_Sentinel
Player Group - Add Player 9 (Gray) to Team_Scourge
Player Group - Add Player 10 (Light Blue) to Team_Scourge
Player Group - Add Player 11 (Dark Green) to Team_Scourge
Player Group - Add Player 12 (Brown) to Team_Scourge
Player - Change color of Neutral Hostile to Orange, Changing color of existing units
Player - Set name of Neutral Hostile to |CFFFDC689The Allia...
Player - Change color of Neutral Victim to Gray, Changing color of existing units
Player - Set name of Neutral Victim to |CFFD2D2D2The Senti...
Player - Change color of Neutral Extra to Red, Changing color of existing units
Player - Set name of Neutral Extra to |CFFF26522The Scour...
Collapse Player Group - Pick every player in Team_Alliance and do (Actions)
Collapse Loop - Actions
Player - Change color of (Picked player) to Orange, Changing color of existing units
Collapse Player Group - Pick every player in Team_Sentinel and do (Actions)
Collapse Loop - Actions
Player - Change color of (Picked player) to Gray, Changing color of existing units
Collapse Player Group - Pick every player in Team_Scourge and do (Actions)
Collapse Loop - Actions
Player - Change color of (Picked player) to Brown, Changing color of existing units
Player Group - Make Team_Alliance treat Team_Sentinel as an Enemy
Player Group - Make Team_Alliance treat Team_Scourge as an Enemy
Player Group - Make Team_Sentinel treat Team_Alliance as an Enemy
Player Group - Make Team_Sentinel treat Team_Scourge as an Enemy
Player Group - Make Team_Scourge treat Team_Alliance as an Enemy
Player Group - Make Team_Scourge treat Team_Sentinel as an Enemy
Player - Make Neutral Hostile treat Neutral Victim as an Enemy
Player - Make Neutral Hostile treat Neutral Extra as an Enemy
Player - Make Neutral Victim treat Neutral Hostile as an Enemy
Player - Make Neutral Victim treat Neutral Extra as an Enemy
Player - Make Neutral Extra treat Neutral Hostile as an Enemy
Player - Make Neutral Extra treat Neutral Victim as an Enemy
Collapse Player Group - Pick every player in Team_Alliance and do (Actions)
Collapse Loop - Actions
Player - Make (Picked player) treat Neutral Hostile as an Ally
Player - Make Neutral Hostile treat (Picked player) as an Ally
Player - Make (Picked player) treat Neutral Victim as an Enemy
Player - Make Neutral Victim treat (Picked player) as an Enemy
Player - Make Neutral Extra treat (Picked player) as an Enemy
Collapse Player Group - Pick every player in Team_Sentinel and do (Actions)
Collapse Loop - Actions
Player - Make (Picked player) treat Neutral Victim as an Ally
Player - Make Neutral Victim treat (Picked player) as an Ally
Player - Make (Picked player) treat Neutral Hostile as an Enemy
Player - Make (Picked player) treat Neutral Extra as an Enemy
Player - Make Neutral Hostile treat (Picked player) as an Enemy
Player - Make Neutral Extra treat (Picked player) as an Enemy
Collapse Player Group - Pick every player in Team_Scourge and do (Actions)
Collapse Loop - Actions
Player - Make (Picked player) treat Neutral Extra as an Ally
Player - Make Neutral Extra treat (Picked player) as an Ally
Player - Make (Picked player) treat Neutral Hostile as an Enemy
Player - Make (Picked player) treat Neutral Victim as an Enemy
Player - Make Neutral Hostile treat (Picked player) as an Enemy
Player - Make Neutral Victim treat (Picked player) as an Enemy