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My Attempt at a LOTR Balrog

01-02-2003, 07:43 PM#1
Guest
I posted this over in the modeling/skinning forum, but it's sort of cross-forum using both skinning and trigger effects to achieve the goal of at least semi-accurately portraying a LOTR Balrog in Warcraft 3.

Download the small (60 Kb or so) map and let me know what you think!

http://www.knology.net/~heaven/files/war3/balrog.w3m

EDIT: I finally got some screenshots:








Let me know what you think!
01-03-2003, 12:47 AM#2
Guest
It looks really good. I was thinking of a similar unit in my RPG. Some unit thats on fire. Of course that been done so many times but its only original with the way you present it to the game and to the story. I like yours.
01-03-2003, 01:31 AM#3
Byelobog
If you want to go into more effort, you can actually attach the fire mdl to the demon guy instead of adding it through a trigger.
01-03-2003, 07:21 PM#4
DragonBlade
It looks Good
01-03-2003, 08:37 PM#5
Guest
How did you attach flames to the unit w/ triggers?
01-03-2003, 08:48 PM#6
Byelobog
Use the "attach special effect to unit" triggers, and specify where you want it - head, chest, etc.
For the flames themselves, looks like he used one of the models for building fire, I am guessing Environment\LargeBuildingFire\LargeBuildingFire0.mdx or somesuch.
01-10-2003, 03:33 PM#7
Guest
I would love to have this balrog for my map, but I've never used any special creatures/items/etc. How do I get this creature and use it?
01-10-2003, 05:52 PM#8
BoddoZerg
Attaching it to the unit using triggers is much more elegant - if you want to extinguish the flames and have a creature of slime and shadow fighting with Mithrandir under the shadow of Moria and up the Endless Stair, you can do that too.

Actually, it would be freaking cool to make a spell work like Immolation, and then turn the flame effect on and off whenever immo is activated/deactivated.
01-10-2003, 09:16 PM#9
Guest
Looks pretty good, but i agree on attaching the flames to the body of the Balrog itself. Also, get rid of the armor on his shoulders. You might have to edit thje model to get rid of them, but it would look better. over all it looks good.
01-11-2003, 12:37 AM#10
MicrosoftXP
too bad u cant detect immolation... it has no order not even a (null) order...

I was thinking why bliz would do this and i think they got lazy programming the game and instead of having two classes of orders: some that interupt other orders and some that dont, they just gave stuff they didnt want to interupt no order; ie. immolation, divine shield, windwalk, etc.
01-11-2003, 05:54 AM#11
Byelobog
Technically, you could do what you are saying to immolation.

The way I got the different graphics to work with immolation was I used the data from cloak of flames, I duplicated it into another unused spell entry, then I created an appropriate description in the .txt file for the race I was using.

Then in the appropriate func.txt file, you can choose to put a fire type doodad (small building fire works nicely) and use that for each attach point.

Voila', you now have a burning unit.