| 01-02-2003, 08:30 PM | #1 |
I know (fairly well) how to work cinematics, but there's one problem I've been having; Wait. I know you aren't susposed to use it in multiplayer, but what do you use instead? A few pages back there is a post that explains the solution, but I didn't really understand it. emote_confused Could someone explain what you put in place of this? Thanks in advance :D |
| 01-02-2003, 08:36 PM | #2 |
Holy crap, I just thought of something. If I make a trigger that counted the number of players, and stored that as a Real, then multiplied that by however long I want the wait to be, would the work? Isn't the theory that the wait time is divided by the number of players? So, if you had 6 players, and you wanted the wait to be 4 seconds, count the players, make the Real 6, and multiply that by 4? That would be 24 seconds, divided by 6 players is 4, right? Or am I completely wrong?! I think I just confused myself... |
| 01-02-2003, 08:54 PM | #3 |
Guest | Actually, its Wait Time divided by # of players +10% |
| 01-02-2003, 09:14 PM | #4 |
Alright....does anyone else think this might work? I just replaced the Wait commands in my map with my idea, and aside from a little extra wait time, it still works (though it's with only one player). I guess I'll be testing it tonight. |
