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Cinematics and "Wait"

01-02-2003, 08:30 PM#1
Seres
I know (fairly well) how to work cinematics, but there's one problem I've been having; Wait.

I know you aren't susposed to use it in multiplayer, but what do you use instead? A few pages back there is a post that explains the solution, but I didn't really understand it. emote_confused

Could someone explain what you put in place of this? Thanks in advance :D
01-02-2003, 08:36 PM#2
Seres
Holy crap, I just thought of something.

If I make a trigger that counted the number of players, and stored that as a Real, then multiplied that by however long I want the wait to be, would the work?

Isn't the theory that the wait time is divided by the number of players? So, if you had 6 players, and you wanted the wait to be 4 seconds, count the players, make the Real 6, and multiply that by 4?

That would be 24 seconds, divided by 6 players is 4, right?

Or am I completely wrong?! I think I just confused myself...
01-02-2003, 08:54 PM#3
Guest
Actually, its Wait Time divided by # of players +10%
01-02-2003, 09:14 PM#4
Seres
Alright....does anyone else think this might work? I just replaced the Wait commands in my map with my idea, and aside from a little extra wait time, it still works (though it's with only one player).

I guess I'll be testing it tonight.