| 10-07-2006, 05:33 PM | #2 |
It's to do with either the Min/Max Extents and/or BoundsRadius. Not sure how they relate, but it's definitely controlled by one or the other. |
| 10-07-2006, 05:41 PM | #3 |
Hrm... So just search through the .mdl for those and do what to them? I'm guessing lower them to the appropriate height I want? EDIT: Okay, I found Min/Max extents. But they don't appear to be outrageous. Code:
MinimumExtent { -113.538, -63.0121, -38.6218 },
MaximumExtent { 76.7922, 64.4947, 136.98 }So I doubt these are the problem. EDIT AGAIN: Looks like there are A LOT of bounds values and extent thingies. >_> So negate what I just said. One thing I do have to ask about. For one of the thingiers... Code:
Anim {
MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
}Man, this .mdl stuff is confusing. :/ |
| 10-07-2006, 05:49 PM | #4 |
Seriously, the height of the bar is definitely associated with BoundsRadius or Extents; I've done models of my own with outrageously large extents to avoid early culling, and the bars have been ridiculously off the scale. That screeny looks fine to me, though. :S And the geoset one pretty much means 3 all the way. The e+ stuff just gets very accurate small numbers. |
| 10-07-2006, 05:57 PM | #6 |
Bear in mind that scale in the MDL is totally different to scale in-game. Try using the "Recalculate Extents" function in Magos' and see what comes out. |
| 10-07-2006, 06:03 PM | #7 |
Wow, that fixed it... Thanks loads ArrDeeZizzle, you've saved my .mdl plunders yet again. Boo @ Spreading around. :( |
| 10-07-2006, 06:06 PM | #8 |
See? I was right all along. That'll teach you to doubt me, boy! ![]() |
