| 01-02-2003, 09:38 PM | #1 |
I got inspired by all the talk about team glow and wanted to change the texture used for the team glow only on the weapon and at the feet. I split the glow geoset and made the sword geoset use another texture, a fire texture made in a few seconds. I post this to inspire people. |
| 01-03-2003, 01:47 AM | #2 |
:D Nice fire effect on the sword. I also really like the new textures. |
| 01-03-2003, 05:34 AM | #3 |
Wow, thats awsome, a really very original idea as well, but... could you explain how to do it? lol |
| 01-03-2003, 06:19 AM | #4 |
LOL! much better than mine, cuz i just changed da blp (i was da 2st to do haha), but could u explain better or post an example? don't be selfish we all wanna do cool thingz =) |
| 01-04-2003, 12:52 PM | #5 |
I have used .mdl editing to accomplich this. Excuse the bad English. The problem is that one geoset only uses one texture and that both the hero glow at the feet of the unit and the hero glow at the weapon are in the same geoset. So you must split that geoset in two. Things neede Yobguls file coverter, a text editor and if you want to make your own t.blp a .blp converter and a picture editor. I used war3 file converter to convert the .mdx. Then I Looked at the materials to see which was the hero glow. It is the one with "replaceableid2". In this case it was material 3 Then I searched the .mdl for "materialid 3" to find out which geoset is the hero glow. When I found the geoset I copied it. Looked at the vertices cordinates. Thoose with small z cordinates and x and y not close to zero are those on the ground. In this case it was the last 8 vertices. I deleted all cordinates belonging to the sword in one of the geosets and those belonging to the hero glow at the feet in the other. You have removed the vertices but you have to remove more information about the vertices than their cordinates. (I am not sure if you have to remove all things). Now I removed for all of the removed vertices I removed the corresponding Tveritces, normals and vertex group. And the matrices of the removed vertice goups. (There is one matrix for each vertexgroup) The only thing left to edit in geoset is the Trianlges. It is easy to edit the triangles of the geoset with those vertices who were the first in the original geoset, because vertice 0 is still vertice 0 and 1 is still 1. Just remove those vertice numbers of the removed vertices. In the other geoset the vertices doesn't have the same numbers as in the original geoset. In this case 0 equalled 24. Remove the numbers of vertices that don't exist any more. (In this case all numbers lower than 24) Then take the digit minus the number of reomved vertices with originally a lower number. (ie 27-24=3, 24-24=0). Now we have 2 differnet geosets one for the sword and one for the hero glow at the units feet. The model should look the same as before. Now you need a .blp to use as fire. I edited heroglow texture to make one my self. To implement your own texture in a model you have to add a new texture in the .mdl. Just copy one and change the path to the path of your own texture. The geosets uses materials so we need a new material. Copy the heroglow material and edit the textureid to the one of the fire texture. Now we only need to go the the swords geoset and change the materialid and ithe model is done. I attach the files. |
| 01-04-2003, 02:49 PM | #6 |
I'm gonna make a peon with his head on fire :D:D:D:D:D(I know we could all do it already, but I still want to:D) |
| 01-04-2003, 03:38 PM | #7 | |
Quote:
You will add a particle emittor to the peons head, right :D |
