| 10-09-2006, 04:44 AM | #1 |
How would I refer to the save load code that is shown to the player for WEU's save load code o_O?, can anyone help? Could I find it in the custom map script in te actual map? and add what I want there? I just need to store that code into a variable... |
| 10-09-2006, 02:01 PM | #2 |
the answers are: - yes - yes Although it might be hard to find it |
| 10-10-2006, 02:07 AM | #3 |
Nope I found it after 3 minutes XD lol... ^_^ I found the part where it saves the actual code to a string called "Final" Im trying to add this to it, with no success set udg_Notes[GetPlayerId(P) = Blah P isnt a global (I dont think) but its not defined as a local... XD im confused lol i looked through globals, when he displays text he does this call DisplayTimedTextToPlayer(P,0,0,180,Final) not udg_P so, it must be a local, but I cant see it o_O |
