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Originally Posted by Magos
The normals seems to be pointing inwards in the second half of that model. Try to reverse them. Even if you use two-sided textures to "correct" this (which is a bad method) you'll still have problems with proper lighting.
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there's nothing wrong with the normals, when I made that mesh I mirrored it in Vertex modifier, so all is inversed exept for the normals. and it doesn't matter ingame.