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Two sided textures visible?

10-09-2006, 09:21 PM#1
Chriz.
Is there a way to make a 2 sided texture model view fully in max? It looks like a solid model in the preview, but in the working area of max I can't seem to make it show up whole. Is there a setting to fix this?

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10-09-2006, 09:31 PM#2
Magos
The normals seems to be pointing inwards in the second half of that model. Try to reverse them. Even if you use two-sided textures to "correct" this (which is a bad method) you'll still have problems with proper lighting.
10-09-2006, 09:32 PM#3
Chriz.
I myself didn't make the model, so I wouldn't know how to reverse the normals. Would anybody happen to know?
10-09-2006, 09:46 PM#4
olofmoleman
Quote:
Originally Posted by Magos
The normals seems to be pointing inwards in the second half of that model. Try to reverse them. Even if you use two-sided textures to "correct" this (which is a bad method) you'll still have problems with proper lighting.
there's nothing wrong with the normals, when I made that mesh I mirrored it in Vertex modifier, so all is inversed exept for the normals. and it doesn't matter ingame.
10-10-2006, 08:24 AM#5
TDR
delete the inverted half then add a simetry modifier on the remaining good half.
10-11-2006, 04:32 PM#6
Chriz.
Thank you TDR, you are my hero : )
10-12-2006, 12:21 AM#7
jigrael
theres something called normal modifier,after aplying it u click on unify normals n it should fix the normals...
10-12-2006, 07:10 AM#8
TDR
it is not the same thing, most dear jigrael.