| 10-10-2006, 09:05 AM | #1 |
Im curious how defi4anc3 disabled his abilities in his spell books... Im trying to do the same thing, yet I cant figure out where o_O, Anyone know how to enable/disable abilities? or stop a player from being able to use them like defi4anc3 did ?, I tried setting "Level" Requirements in tech tree.. |
| 10-10-2006, 10:17 AM | #2 |
use custom upgrade and make sure the spell *check dependies* is set to true, my map also using almost the same concept, but the different thing is i added the spells to be levelable *check my sig* |
| 10-10-2006, 10:30 AM | #3 |
If you also want to make the ability invisible then use: Player - Enable/Disable Ability. |
| 10-10-2006, 08:57 PM | #4 |
don't recall there ever being an ability that gets disabled. just new ones added as you level. |
| 10-10-2006, 11:29 PM | #5 |
Yes, but didnt he have a list of all abilities, and they had like "Level 57 etc.." level 12, level 19, for that spell -.- -.- if I use spellbook and my guys dont have enough mana, it comes up with "Unable to cast" when I click the spell book o_O how to remove it? |
| 10-10-2006, 11:32 PM | #6 |
i probably went with a less profesional way to do this i just made the book a learnable ability the as the level progressed abilities are added |
| 10-10-2006, 11:52 PM | #7 |
I don't think my way is the best, but the easiest? Object Editing Part - I made 29 dummy units, one for each level, (level 1 dosen't count) and then I added the requirements to the spells. Trigger Part - When a player reach level 2, spawn my dummy unit level 2 (level 2 is the name of my dummy unit, not the level of the unit) for owner of leveling unit. |
| 10-11-2006, 01:44 AM | #8 |
why dont you just make 29 dummy abilities?? (based on spell book) therefor every level you just get a new dummy ability that adds a new spell |
| 10-11-2006, 02:11 AM | #9 | |
Quote:
I'm not sure of what you said but, I'm not making 29 dummy abilities for 2 reasons. First reason, It would take a freaking lots of time to make 29 version of each abilities you want. Second reason, Your 29 versions of the spell you made does take place in your map. |
| 10-11-2006, 02:37 AM | #10 |
Wow, that kinda went through as a blur in my head :( lol... :/ Is there an easy way to do this o_O, So far i've tried : Giving levels to spell book (and adding abilities as it goes) Trying "Disabling them" right now Tried setting level requirements, (Doesnt work -.-) Im not sure what else to do lol:/ |
| 10-11-2006, 03:07 AM | #11 | |
Quote:
You probably didn't do it right, did you checked the Check Dependiec - True? |
| 10-11-2006, 03:17 AM | #12 |
Yep, some reason, they just appear normal abilities (Wth?) lol does it work for you? you make a spell book, and put the spells into it, and have abilities with Level requirements (or do this only work for "Learning" them) |
| 10-11-2006, 09:34 PM | #13 | |
Quote:
You need to spawns the dummy unit via a trigger, Exemple: A unit gain a level If level of unit is qual to 2 Spawn "level 2" for owner of leveling unit |
| 10-11-2006, 10:24 PM | #14 |
Okay create an upgrade with X levels (1 for each level your hero can be). Then set that upgrade to the level of the hero everytime he levels. Go to the techtree thing add that upgrade and for level put whichever level you want it to be castable at. So e.g. flame strike requires upgrade name (call it level) at level 30. |
| 10-11-2006, 10:59 PM | #15 |
I think I understand (Do I have to do it for each level, or each level that they learn that skill (I have 1200 lvls, and up to 100-150 in abilities, + every 100 lvls you can upgrade an ability..., but you only gain them like, lvl 10, lvl 21, lvl 35, etc.. |
