| 10-11-2006, 08:20 PM | #1 |
Ok, I am trying to extract some parts from wc3 models, but I encounter a lot of problems (the model simply doesn't appears, in-game) and I would be very happy if someone would post the exact steps you must do for extracting parts from the models (I mean, I played with geosetanims, nodes, sequences, all kind of stuff, but, almost always ended up with an 'invizible' model). Thank you for reading this. |
| 10-12-2006, 05:33 AM | #2 |
If all you want to do is extract a part of a model (i.e. making some part of the model a seperate, static geoset) it's pretty simple to go about - and you needn't touch any of the areas you mentioned. In vertexmodifier you could do something like this: 1. Open the .mdl of the model you want to extract something from. 2. Select the part of the model that you want to extract. 3. Go to "Edit -> Invert selection". 4. Hit "Delete". 5. Save the geoset: "File -> Save Geoset". In gmax (for instance) it's the same principle. EDIT: You can also refer to the last part of this tutorial. Hope this helps. |
| 10-12-2006, 05:44 AM | #3 |
I tought it saves that as a geoset file -.-' , now I see that it saves that part as a mdl.... Anyway, thank you very much! ![]() |
| 10-12-2006, 12:42 PM | #4 | |
Quote:
No problem! ![]() |
