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Crashing Issueses

10-13-2006, 11:07 AM#1
Pheonix-IV
Can anyone else find any issues with this model? It looks fine in the various viewers, it converts perfectly without any issues, yet if i put it into the WE it freezes for about 20 seconds and then crashes. Halp!
Attached Files
File type: zipImpling.zip (161.4 KB)
10-13-2006, 12:56 PM#2
Rao Dao Zao
It's a difficult one.

I'm seeing some positive minimums in a couple of your sequences; in some rare cases, this causes a crash. This is also a case in some of your Geosets (they have min/max/bounds thingies too, for some reason), but I'm not so sure about it being a problem there.
10-14-2006, 03:08 AM#3
Pheonix-IV
Problem was me using the teamglow for particles, so it seems i can't make teamcolored particles (which is strange, as the Art Tools stuff claims i can.)
10-14-2006, 09:08 AM#4
Rao Dao Zao
A-ha.

You can, if you massage the tools right. I managed it once, but can't for the life of me remember how I did it. Don't use Magos' is the moral of that story, I think.
10-16-2006, 03:48 AM#5
Pheonix-IV
I made the model in 3DS Max, did everything the Art Tools wanted of me and exported with them as well, so it's a real puzzler as to why it refused to work.
10-16-2006, 10:11 AM#6
Rao Dao Zao
Non-specifically fecked, I say. Warcraft is a temperamental old beast.

The Owl Scout model has team colour particles, open up an MDL and steal the exact emitter, then mod from there and hope for the best.