| 10-13-2006, 11:07 AM | #1 |
Can anyone else find any issues with this model? It looks fine in the various viewers, it converts perfectly without any issues, yet if i put it into the WE it freezes for about 20 seconds and then crashes. Halp! |
| 10-13-2006, 12:56 PM | #2 |
It's a difficult one. I'm seeing some positive minimums in a couple of your sequences; in some rare cases, this causes a crash. This is also a case in some of your Geosets (they have min/max/bounds thingies too, for some reason), but I'm not so sure about it being a problem there. |
| 10-14-2006, 03:08 AM | #3 |
Problem was me using the teamglow for particles, so it seems i can't make teamcolored particles (which is strange, as the Art Tools stuff claims i can.) |
| 10-14-2006, 09:08 AM | #4 |
A-ha. You can, if you massage the tools right. I managed it once, but can't for the life of me remember how I did it. Don't use Magos' is the moral of that story, I think. |
| 10-16-2006, 03:48 AM | #5 |
I made the model in 3DS Max, did everything the Art Tools wanted of me and exported with them as well, so it's a real puzzler as to why it refused to work. |
| 10-16-2006, 10:11 AM | #6 |
Non-specifically fecked, I say. Warcraft is a temperamental old beast. The Owl Scout model has team colour particles, open up an MDL and steal the exact emitter, then mod from there and hope for the best. |
