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Need New Unique Spells Ideas

10-13-2006, 10:35 PM#1
shadowange1
I am currently in the process of making a map. The Heroes at this point in the map making process are my main concern.

I have looked at spells throughout this site and found few that i actually like(not saying the spells are bad or anything).

I have created some new spells already that I haven't seen anywhere else, however my creativity (and my brothers) does have a limit; so, I was wondering if anyone here could post their spell ideas. Don't worry about the map type for spells just post the spell no matter how crazy it is (to a reasonable extent) because ideas are needed so much.

Please post any idea you have no matter how ridiculous (to a decent extent) it sounds because ideas can spark other ideas.

Thanks for your time.
10-14-2006, 01:53 AM#2
darkwulfv
Ok, is itr alright tha some of these are going into my map? (ones marked with stars are in my map)

*Nightmare: Puts a traget unit to sleep, then send [hero] flying at the unit (use a cool darkness type effect for this). The unit is knocked backwards. Once it stops, health is drained (taken from unit, given to [hero])

*Breeze: % chance that when health is less than %, the [hero] will automatically wind walk for 10 seconds, increasing speed by X.

Dragon Blast: Launches a huge fireball (this HAS to be big) at a unit. That unit takes a heavy damage, and other units around it take moderate damage. Any unit hit by the blast are knocked back some.

*Creepy Aura: Nearby enemies are so afraid of [hero] that there is a chance that they will run away in terror (add a scream sound effect for some extra flare) when they attack [hero]

Eat: Devours a target unit, killing it instantly. It is then added to a counter.

Regurgitate: Deals damage to a target unit = X times the number of counters (from eat) this resets that counter

Gulp: Heals the [hero] = X times the number of counters (from eat) this resets that counter.

Hyper Roots: Sends a line of units into the air (impale). When those units land, they are entangled.


And thats all the cool ideas i have for now. Hope they helped!
10-14-2006, 04:01 AM#3
shadowange1
Hmmm nice spells.
Thanks for the help.
The ones i really like are the counter ones. Maybe I will incorporate that into my map but change it up on the way you get and use counters.
I also like the concept behind the spells with the spells with the "*"
Thanks for the ideas darkwolfv
10-14-2006, 04:05 AM#4
darkwulfv
No problem, glad to help. If you want any other help, feel free to PM me, I'm always willing!
I have a ton more ideas, but I didn't feel like typing them all out. many were a little generic.
But yeah, if you want any more ideas, drop me a private message and I'll send you what I can.
Quote:
I also like the concept behind the spells with the
Kinda cut short there... What were you going to say?
10-14-2006, 03:11 PM#5
Mystic-Ssj5Goku
I got plenty of spell Ideas. Here's a few you can use if you want.

Strands of Silence: Grabs a target unit with some weblike animation and yanks it toward the caster and past however the caster attacks it as it flys by him doing damage, Best for a melee unit. It'd be useful for keeping attackers away from weakened allys as well.

Fire Flash: Puts out a Flash around the caster making a small miss rate time and causing the caster to have a degrading damage buff slowly losing power.

Meteor Crash: Similar to a Jump effect oftenly used, Make the unit raise up really fast and far then instantly move back to ground making a crater and doing damage to everything in it.

These are all I can remember right after waking. Hm... Sorry if none of these are useful. Most are torn from a map im working on.