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Urgalhan model

10-14-2006, 08:06 PM#1
Dionesiist
My third or fourth attempt at scratch modelling... I think it turned out better than my previous ones, but not very much It's 100% WIP(as everyone probably noticed) I think I'll need to change those legs! C&C are welcome, spam and flames as well... Don't be gentle at all! If anyone wants a try at animating it (which I highly doubt), I don't really mind. *I should put TDR rig and animate it, as he is the one who kept pastering me with scratch modelling!*
Attached Images
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File type: jpgss0001.JPG (12.7 KB)
10-14-2006, 08:22 PM#2
TDR
Dear Dionesiist, I have 2 things to say to you.
First of all, as much as I love looking at wireframes too look at the topology, a nice view of the shaded mesh would be a wonderfull thing to see.
And of course you realise that I do not have time to take care of any more rigs and animations right now, but I am very happy that you adopted modeling and I encourage you to advance on this path. By the way, what software did you use?
10-15-2006, 07:05 AM#3
Dionesiist
It doesn't look good as a shaded mesh, and I used the same thing Olof uses (sadly)... I'll post the pic later if you really want to see the uglyness
10-15-2006, 08:11 AM#4
TDR
Yes, mister Dionesiist, I realy want to see it. And I still can't understand why you don't use 3ds max. They have excellent tutorials for begginers included. That's what got me started when I didn't knew anything about max. If I and many more did it then I am sure that you can do it too. Stop underestimating yourself.
10-15-2006, 08:31 AM#5
Dionesiist
Okay, if you really want to see it, fine. But I warned you...
EDIT: Changed legs, UV and skin are both finished.
Attached Images
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File type: jpgss0000.JPG (18.5 KB)