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Golemz AoS

10-15-2006, 04:01 PM#1
WILL THE ALMIGHTY
GOLEMZ v1.7

GENERAL GAMEPLAY

This is an AoS but its simpler then others. So far there are 12 hereoes, but I'm not planning on adding much more. Well, maybe but not soon.

Instead of a fountain, you have a circle of power, and when you enter it, you heal your mana and life. After a few kills and a paycheck from your team, you can buy items at the fortress. Items differ from cheap tomes (nothing too imbalanced), compact towers to various spell items.

If you get stuck a lot, just buy a rune of teleportation. VERY useful.

After 30 minutes of fighting, all heroes are transported to another battlefield, where they fight until all the golems from the other team have been eliminated. At first this was a battle where you had to destroy another building, but this proved long and faulty, and has now been replaced with a Hero battle, which shouldn't last very long. Make sure to have some preparations before you get to the battle, it will be very useful.

Hidden information:
Features:
-10 common golems : Water, Lava, Chaos, Iron, Sphinx, Flesh, Mud, Arcane, Mechanical, Corrupted
-2 random only golems : Lightning and Nature

-I made a few custom models (lightning stomp, lightning wave, rccket, blue and red golems, smash effect, rock impale, fire missile, vine missile, electric missile, ghost missile, wave of corruption missile, arcane fury, arcane golem...) but nothing too big.


NEW IN 1.3:

Hidden information:
-Random option : 2 in 12 chance to get a secret golem.
-repick option and random option are now uncheatable: you can't get another random after your first.
-repick option is removed after 5 minutes
-random events added (you'll see)
-some new abilities...
-spell description redone
-added healing circle in final battle
-final battle terrain redone (it was butt-ugly)
-New info for new players... just pointing it out.


EDIT (27 october 2006):

Hidden information:
-fixed very nasty bug with stun.
-Made music much less annoying... seriously, it was getting on my nerves...
-made crazed troll unable to attack buildings, hopefully.
-Fixed all spell tooltips. DEFINITLY.
-Added Lava Golem spell: Rebirth of the Phoenix
-Added Screenshots to post


EDIT (27 october again)

Hidden information:
-fixed meteor (hotkey and damage)
-removed rebirth of the pheonix, does'nt work well with heroes.
-weakened Shockwave damage (instead of 708 max, it is now in the 500s)
-made new blink item
-ignite weakened
-removed useless images and models, download from BNet should now be much faster.


NEW IN VERSION 1.7 (10 November 2006):

Hidden information:
-added 3 more golems (that means 12 more abilities. Arcane, Mechanical and Corrupted)
-imported a few more custom models of mine, nothing too big. ArcaneFury.mdx, ArcaneGolem.mdx, ArcaneWater.tga, WaveofCorruptionmissile.mdx
-I believe I fixed the muxic problem I was having.
-Selection region now MUCH bigger.
-Quests (map info) updated.
-Nature Golem's ultimate reduced, alot. It was very annoying.


The map has been resubmitted. A moderator can delete this thread if its needed. To get the new version 2.00, go here.
Attached Images
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10-15-2006, 04:26 PM#2
st33m
Quote:
After 30 minutes of fighting, you will be transported to a final battle, where if you die, you come back WAY later.

I hope not after too WAY later.
10-15-2006, 07:15 PM#3
WILL THE ALMIGHTY
Your level x 5 seconds later. The moral is to not die. hehe...
10-15-2006, 07:22 PM#4
st33m
That doesnt tell me anything, but okay.
10-16-2006, 04:45 PM#5
zen87
the good things :
- nice model, especially the cannon tower rocket, reminds me of red alert v3 launcher

the bad things :
- poor spell tooltips (some spell dont even show how many damage it does, or the bonus it gives)
- the ground is damn narrow, always get stuck in the middle of golem going no where
- biggest taboo in AoS game : tomes (i hate tomes in ANY game, it screw up the balance so badly)
- nicely balanced and also... too balanced, make things boring overtime.
- ya thinking too much of DotA, time to extend it to other field such as PRG or maybe RTS.

overall rating... 4/10
10-16-2006, 05:05 PM#6
WILL THE ALMIGHTY
here's how I'll fix those problems...

poor spell tooltips (some spell dont even show how many damage it does, or the bonus it gives)

redo each spell, obviously.

the ground is damn narrow, always get stuck in the middle of golem going no where

either make smaller collison size or make bigger corridors or both. Or maybe a blink item... maybe.

biggest taboo in AoS game : tomes (i hate tomes in ANY game, it screw up the balance so badly)

actually, these tomes dont screw balance that much, they cost 5 gold and only give +1 attribute. So even with 60 gold, you only get +12, which isn't that much actually.

nicely balanced and also... too balanced, make things boring overtime.

Well, good, its balanced. BUT, I see you're right, it does get alittle boring over time. So I'll add hazards like some random troll guy that drops bombs... or randomly give blue or red troops extra units.

ya thinking too much of DotA, time to extend it to other field such as PRG or maybe RTS.

... I don't know how I can fix that though...

overall rating... 4/10

I always felt it was smooth enough to get more, oh well, I'll work on it more.
10-19-2006, 10:10 PM#7
WILL THE ALMIGHTY
bump + reminder I updated.

New features:
-a few hazards, mroe to come eventually, but its not all that necessary.
-Spell tips redone, recolored and some new spells.
-new final battle terrain.

To come sometime:
-new "secret golems"...
-random golem selection
-new items... hopefully.

Map is complete. there can be more BUT, its complete.
10-19-2006, 11:03 PM#8
Ignitedstar
At LEAST it's done. Unlike some OTHERS...
10-27-2006, 07:23 PM#9
WILL THE ALMIGHTY
OKAY, now ALL the bugs should be fixed. No hotkey problems, no spell is overpowered, but still, if you see something you want to add or feel needs fixing, tell me.
10-29-2006, 02:59 AM#10
d3v1lish
Unfortunately, the use of the word "DotA" really put me off downloading this map. If you want us to try it, than why say it is similar to another map that most of us already know about? Having an AoS style of play is fine, as long as you don't reinvent the wheel and try to make it unique.
10-29-2006, 03:05 PM#11
WILL THE ALMIGHTY
I only said DotA becaus some ppl on BNet, don't know what AoS means... Anyway, I took it off, seeing as its such a flame magnet..
10-31-2006, 11:12 AM#12
Zachary_Shadow
Looks fun, I'll try it when I get home :)
11-10-2006, 07:19 PM#13
WILL THE ALMIGHTY
Updated to 1.7

I can assure you this isn't any cheap AoS or a DotA copy. I haven't even played DotA... well, once but my hero REALLY sucked.