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Testing: Enter RagingCharge

10-15-2006, 07:45 PM#1
Vexorian
All right same rules as always this time test RagingCharge , you can also test hydra so we can find out if there is a conflict- caused issue. I did not change anything of the old RagingCharge version so it should have issues.

Report a bug but remember to post a replay, otherwise don't (Unless there was a crash, in that case post the crash log (wc3 folder\errors\)

Updated October 17th
Attached Files
File type: zipsomespells1.zip (283.6 KB)
10-16-2006, 01:30 PM#2
BertTheJasser
Start testing right now.
Hopefully no conflict bug with hydra.

EDIT: No bugs so far (20 min testing)
10-16-2006, 02:48 PM#3
zen87
ok... the thing crashed... here is the error log and the replay (the crash is in the middle of charging)

p/s : im not sure this is because of my com are crappy or what... but the lag is UBER when i cast raging charge towards those bunch of corrupted treant
Attached Files
File type: txt2006-10-16 22.43.34 Crash.txt (14.5 KB)
10-16-2006, 03:00 PM#4
Vexorian
LastReplay works even when it crashes? that's good to know
10-16-2006, 03:06 PM#5
zen87
uhmmm... im not sure, i just uploaded the replay and the crashlog here when the thing crashed >.<

edit : aik wrong replay !! (removed) yeah the replay isnt saved, my last replay was my test map for other game

btw when I look through the map i found that the caster system it using is 14.0 and i was like O_o!!
10-16-2006, 03:32 PM#6
Chuckle_Brother
Yeah, sickass lag cause of all those wacky Treants, and worst thing is that I am unable to turn them off, thanks to Vex's evil little preprocessor stuff that is still present in the map. *Rawr*

Anyway, 10 mins of testing with no bug yet, gonna keep trying after lunch.
10-16-2006, 03:40 PM#7
Vexorian
you can just use the preprocessor specially if you have wehelper
10-16-2006, 03:44 PM#8
Chuckle_Brother
No WeHelper atm, I wiped my comp again due to extremely bad planning on my part(oh noes I dled too much porn and got a virus....again!). So I was only able to save 14.5 gigs worth of data(I only have a couple thumb drives, and no cds in the house).

And now I am on dialup....yup, dialup. So no preprocessor functionality for me 'till tomorrow.

Anways, another couple mins of testing and still no bug. Time to amp it up with some mad hydras tossed in there.
10-17-2006, 10:12 AM#9
Toadcop
Vexorian - together with hydra ? ok i will test it...
prepare the blood mana ;)
10-17-2006, 01:03 PM#10
Vexorian
I can't really understand why I left all those treants, a way to get rid of them is to cast testmap's invisibility when the map begins and get away of that area. With so many things around ragingcharge will get slow, I think the best thing I could do is add a unit number cap to the knockback effect, it would also be a side effect of replacing the unit group with an array
10-17-2006, 07:37 PM#11
Toadcop
Quote:
it would also be a side effect of replacing the unit group with an array
- hmmm... maybe a unit array with free stack is realy faster then to use group ?! must test it (i mean i will test it =) ) maybe it's so laggy because the Disease Clouds are moving too ? and while it's moving it will deasepare and the move proj func will get bugged !? because is no unit to move ! or you have a check for Clouds ?
10-17-2006, 07:39 PM#12
Vexorian
I fixed the lag there, let me upload an update
---

Edit: Updated. Should fix the lag with the treants I also fixed a lot of stuff:

Toadcop: I doubt it would be faster than unit groups but it is certainly better, you can do a lot more cooler things and can iterate without the need of FirstOfGroup or ForGroup, it also improves multi instancibility a lot.

The actual reason of the lag seemed to be RecicleCaster, something is wrong in that function so I have to debug it
10-18-2006, 07:06 PM#13
BertTheJasser
No bugs again (23 min of testing)
10-19-2006, 11:19 AM#14
zen87
Hmm no crashing this time, but i noticed the raging charge stopped sometimes for no reason, maybe is because of the disease cloud or the item on the floor blocking, not really a big matter.

so far so good :)
10-19-2006, 12:51 PM#15
Vexorian
If you hit an item with RagingCharge then it might be the reason, otherwise it is a serious bug and I'd like the replay...