| 10-15-2006, 11:16 PM | #1 |
Basically, the attached file is a small simulator for a custom game engine i was working on. It was a movement system currently written in .GUI but i had scripted it to work for 2 players. Anyways, i tried playing it myself and everythign went smoothly. However, when i tried playing it online, everything seemed to be delayed quite a lot and it got worse. The game didn't slow down (there wasn't any lag) but all the commands were extremely delayed. I have no idea what would cause this and was wondering if someone could look at the map and give a possible suggestion. |
| 10-16-2006, 12:52 AM | #2 |
Arrow key events always have a multiplayer delay. |
| 10-16-2006, 04:31 AM | #3 |
what about that racing one, azeroth grand prix? I mean that one is run on the left and right keys and it doesn't seem to be crapping out. |
| 10-16-2006, 12:54 PM | #4 |
Then, perhaps you should look at the map to see if they do anything to handle the issue. |
| 10-16-2006, 01:13 PM | #5 | |
Quote:
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| 10-16-2006, 03:02 PM | #6 |
Adding onto Grand Prix, it lags hugly when the game is full, for all players. I wouldent say theyre methods are great. |
| 10-17-2006, 01:25 AM | #7 |
dang. i can't make the map work how i wanted it to then....darn. |
