| 10-16-2006, 03:30 PM | #1 |
I was browsing the downloads section and saw many great sfx and was wondering not only how to photoshop decent FX and make it look good but also how to use the art tools for max 5. Thanks ![]() |
| 10-16-2006, 03:35 PM | #2 |
You are asking for something too vague. Be more specific. |
| 10-16-2006, 04:21 PM | #3 |
Lets say........ a firebolt or a generic projectile ![]() |
| 10-16-2006, 04:23 PM | #4 |
I'll make a simple tutorial for you right now, give me about 30 minutes. |
| 10-16-2006, 04:25 PM | #5 |
Thanks alot Chris + rep even before i see the tut! |
| 10-16-2006, 10:02 PM | #7 |
Omg great tutorial Thanks alot ![]() Edit: Btw what image do i use? Cause i saw the texture filename and was just wondering. |
| 10-16-2006, 10:18 PM | #8 |
Whatever texture you want to use for your particle, I used "Dust6ColordRed.tga", and then messed with the colors as shown above to make it look right. If you want something for ice, then choose an ice texture from the Warcraft III MPQ. |
| 10-17-2006, 04:17 AM | #9 |
This gave me an idea to start a new tutorial about particles... Hmm... I'll see what I can do about it. Stay tuned! ~Daelin |
| 10-17-2006, 02:49 PM | #10 |
Sounds cool, do you know when you'll be done? Thanks |
| 10-22-2006, 12:27 PM | #11 |
Id also like to know how to make explosions. |
| 10-22-2006, 12:45 PM | #12 |
Using 3DsMax5? |
| 10-22-2006, 02:42 PM | #13 |
Most of the explosions on wc3 are just particle emitters with high spaw rate and speed. |
| 10-22-2006, 02:59 PM | #14 |
And large sized particles. |
| 10-26-2006, 04:52 PM | #15 |
yes, with 3dsmax 5. But... how is it working with those strange planes? i looked at the wisp model, because i wanted to know how they did the ghosty look. Strange planes. |
