HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Any clue to set a tree bridge?

10-16-2006, 07:54 PM#1
Zamoune
Hi, me and my friend trying to figure out how to set a tree bridge so my unit can attack it. I am using the one in Doodads called Tree Bridge (In ashenvale bridge/ramps) I've tryied to make it selectable in game, allowing debris to my unit... Well i tryied many things and we still can'T fix it. Anyone know how?
Thank you!
10-16-2006, 10:10 PM#2
CrashLemon
Did you allowed your unit to attack tree? Cause its probably not a "debris" doodad its a "tree" doodad.
10-16-2006, 11:22 PM#3
Zamoune
I looked in the object editor and the tree is really classified as a Debris but I still tried giving both debris and trees to my unit and changing the way to Selected as Debris, Tree.I don't know why I can't find how to fix
10-16-2006, 11:44 PM#4
HernanG
what about killing the tree through triggers?
10-17-2006, 12:14 AM#5
Zamoune
yes I just tried a couple of mins ago and yes I got it to work with triggers, it looks pretty cool thanks you