| 10-16-2006, 09:54 PM | #1 |
I'm making a trigger in GUI (can't do JASS) That will kill the selected units when the player types "kill" I've figured out how to kill the selected units, the problem is making it so you cannot kill units that aren't your own. What I have so far: The event is a player typing kill in a substring. The condition verifies the kill is in the begining. The event adds all selected units by red to a variable unit group. Help, please. |
| 10-16-2006, 10:17 PM | #2 |
| 10-17-2006, 12:36 AM | #3 |
Thanks a bundle. It didn't look exactly like that, but if/then/else was what I was looking for. |
