| 10-17-2006, 07:26 AM | #1 |
whutup everyone. looks like people been busy. i havent been here in a while, so its nice to see you guys improving. anyways, skool shit! most of this was from my 1st year portfolio review. thats why i got the name of the class in the bottom corner of the pics. and then i just got random assignments that i like thrown in there. i hardly have time for my own art. its mostly stuff for school, but its cool cuz some classes let you use your own stories so you can do stuff for yourself. i'll post sketches some other time. |
| 10-17-2006, 08:16 AM | #2 |
I must say that i would have expected more detail from you in the first two pics. The lines of that samurai just dont look 100% crisp and smooth. I love the ideas though. |
| 10-17-2006, 11:03 AM | #3 |
i love them either way.. except for one little error.. on the samurai the face on view is missing the little curve like the first two view do.. (on the middle of the chest).. anyways.. |
| 10-17-2006, 05:32 PM | #4 |
Hey, it's great to see more familiar faces back here! In your first character sheet, the samurai is very well-drawn, good consistency between the different views, and concise details make this useful. However, I do find the design a little sterile, and although not every character can be over-the-top with ostentatious and overt attributes, a little embellishment here and there as to the nature of the character will make it a little more useful in your portfolio to show your clients that you do have that ability. Not much to comment about on the second one. I do quite like it, but you could communicate the atmosphere a little more clearly. To me, it looks like it's under water, but not quite. Also, a little more rhyme and reason to your brush strokes will pull it all together. Third one is great, quite alluring. Your fourth one, I do like, but the execution could have benefitted from a solid or opaque medium. And as for the last one, the rendering needs to be tightened up, or if you want to maintain that spontaneity or quick rendering, a different application of your brushstrokes would help to communicate the rocky surface better. Great work in all quarters, and let's see what else you can do! |
| 10-17-2006, 06:21 PM | #5 |
I love the thumbnail of 2nd one. Was disappointed to see it's not finished though. |
| 10-17-2006, 08:45 PM | #6 |
yeah i agree with a lot of things you guys said. one problem with my work is time. i have so many projects to do during school that i don't have enough time to devote entirely to one project. i'll just admit it that most of these things are done last minute. fuck they have to be done last minute. but anyways. some sketches. life drawing ![]() ![]() thumbs ![]() ![]() ![]() |
| 10-17-2006, 08:50 PM | #7 |
Hellllooooooooooooooooooooooooooooo Peeeeeetaaaahh! So good to see you back, honorable sir. |
| 10-17-2006, 08:53 PM | #8 | |
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| 10-17-2006, 09:03 PM | #9 |
deviantart :D |
| 10-17-2006, 09:04 PM | #10 |
Your small scetches of humans are awesome, i must say. I also verry much like the creatures. What exactly do you study? |
| 10-17-2006, 09:11 PM | #11 |
studying animation. |
| 10-17-2006, 09:14 PM | #12 |
Oh God, Beam! You have just become my hero. I'd die for a place at Animation Mentor (I'm not suggesting that you are there). |
| 10-17-2006, 09:18 PM | #13 |
I found another game design-ish education program that focusses more on cencept art, 3d, animation and texturing reather then the whole spectrum of game crafting. I might go there next year, not sure yet. |
| 10-17-2006, 09:22 PM | #14 |
You lucky mister with lots of posibilities. Is it open for poor romanians too? |
| 10-17-2006, 09:54 PM | #15 | |
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