| 10-17-2006, 02:35 PM | #1 |
how do i change the amount of xp that is required for each level? |
| 10-17-2006, 05:06 PM | #2 |
There is a set of fields under gameplay constants that relate to experience required per level |
| 10-17-2006, 05:48 PM | #3 |
yeah but which one? i tried to change the constant her xp table to higher numers but that didnt work... didnt change anything. |
| 10-18-2006, 07:51 PM | #4 |
There are 3 Parts to the Experiance Feilds. Normal Unit Experiance. Hero Unit Experiance. Hero Level Requirements. I beleive you changed the second instead of the third. |
| 10-18-2006, 08:20 PM | #5 |
there are 4 values you need to enter HeroXP Required - Constant Factor This Value is constant and will be added to the required exp at the end e.g. standart setting but with Constant Factor 50 Level X: No change/Change Level 1: 200/200 Level 2: 500/550 Level 3: 900/1000 Level 4: 1400/1550 Level 5: 2000/2200 HeroXP Required - Level Factor Increase with every Level, it's kinda hard to explain, but if you don't change any other values, the increasement is LF/100.00*(100+(Current Level + 1)*100) e.g with 50.00 Level 1: 200/200 Level 2: 500/350 Level 3: 900/550 Level 4: 1400/800 Level 5: 2000/1100 HeroXP Required - Previous Value Factor this is the only field i don't really understand, sorry, but i know, that this factor controls to the biggest part the increasement of the needed exp to the next Level e.g. with 2.00 Level 1: 200/200 Level 2: 500/800 Level 3: 900/1800 Level 4: 1400/4100 Level 5: 2000/8800 HeroXP Required - Table This value is the needed "base" exp, it will only be added at the first Level but don't have any effect on the increasement e.g. with 300 Level 1: 200/300 Level 2: 500/600 Level 3: 900/1000 Level 4: 1400/1500 Level 5: 2000/2100 |
| 10-18-2006, 11:49 PM | #6 |
I remember that there was a nifty site that allowed one to compute the values within data fields. Then, it would calculate the amount of EXP needed for a number of levels depending on how many one wanted. However, since my computer got reformatted, I don't have the site anymore. |
| 10-19-2006, 07:13 AM | #7 |
whoa.... complicated stuff... i guess i wont change it since its not like anyone is going to play my map for 3 days trying to get to lv 20 or anything. my map is for multi player. and i doubt anyone would have that much patience in massive multi play. thanks for your help guys. |
| 10-19-2006, 08:08 AM | #8 |
He actually Over complicated it a bit its really very simple. Also Previous Level Factor is how much of the previous level is counted. E.g. 200 + 50 .90 200 - Level 1 230 - Level 2 244 - Level 3 2.00 200 - Level 1 450 - Level 2 950 - Level 3 Be very Very careful if you use a Negative as it Will Eventually Collapse in upon itself if the amount of exp tacked on each level isnt sufficient to reach max level. By this I mean the amount of more exp required after a certain point will become 0 and he'll flash through the rest of the levels as if he just picked up a Tome of power + 1000. |
| 10-19-2006, 08:18 AM | #9 |
Sorry Mystic-Ssj5Goku, but if you don't know that your results are correct, test it. I made a test with 2.0 and this are the datas: Level 1: 200/200/200 Level 2: 500/800/480 Level 3: 900/1800/832 Level 4: 1400/4100/1248 Level 5: 2000/8800/1723 Your datas are always too low for 2.00, i gonna test it for 0.9 and gonna try to find out how it exactly controls the exp. ---Edit--- Tested with 0.9, added it. |
| 10-19-2006, 10:37 AM | #10 |
if you guys would really like to help me and save time could you tell me what constants need what value for this: levels require double the xp for the previous level starting at 5000 so forexample level 2 requires 5000 xp and level 3 requires 10000 level 4 requires 20000 and so on. max level is 20 if i didnt say already. you guys are great help i want to let you know. ![]() |
| 10-19-2006, 11:52 AM | #11 |
That should be what you want. HeroXP Required - Constant Factor: 0 HeroXP Required - Level Factor: 0.00 HeroXP Required - Previous Value Factor: 2.00 HeroXP Required - Table: 5000 |
| 10-19-2006, 07:29 PM | #12 |
Well you didnt use a constant of 50 but it still seems off what I thought regardless of that. Hm. |
| 10-20-2006, 11:45 PM | #13 | |
Taken from http://www.wc3campaigns.net/showthre...403#post796403 Quote:
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| 10-21-2006, 07:40 AM | #14 |
Or... You could just use this(Thank you so much the person who found it for me). http://war3.slerman.net/expcalc.html |
| 10-21-2006, 10:12 PM | #15 |
Well damn, that is handy... |
