| 10-17-2006, 08:14 PM | #1 |
Hmmm, XD can anyone help my death terrain trigger isnt working JASS:function Trig_Death_Trigger_Actions takes nothing returns nothing local real x local real y local integer i loop exitwhen i > 3 set x = GetUnitX(udg_Slider[i]) set y = GetUnitY(udg_Slider[i]) if GetTerrainType(x, y) == 'Lrok' then call KillUnit (udg_Slider[i]) endif set i = ( i + 1 ) endloop endfunction //=========================================================================== function InitTrig_Death_Trigger takes nothing returns nothing set gg_trg_Death_Trigger = CreateTrigger( ) call TriggerRegisterTimerEventPeriodic( gg_trg_Death_Trigger, 0.12 ) call TriggerAddAction( gg_trg_Death_Trigger, function Trig_Death_Trigger_Actions ) endfunction Simply, its suppost to kill me on Lordaeron rocky terrain |
| 10-17-2006, 08:26 PM | #2 |
Maybe the way I'm saying is stupid, but...why won't you do a GUI "Every ... seconds" event with a "if unit = on terrain type" then "kill unit"? |
| 10-17-2006, 08:28 PM | #3 |
i is not declared. Will probably just crash the thread. |
| 10-17-2006, 08:29 PM | #4 |
Cause im trying to learn jass? specificly, I could sum up 10 death triggers for different terrain in about 1-2 minutes, in GUI I know TONS, I want to do it in jass Isnt this declaring i ? local integer i i get it local integer i = 1 or set i = 1 lol tyvm guys |
