| 10-19-2006, 11:55 AM | #1 |
Hi Wc3 I had never really worked with game cache. I know how they work, but never really used them. Im making a equipment system, and need to store alot of value's. So my question is: Can I use Game Cache to store/restore them? Is it fast enouqh? and does it leak? |
| 10-19-2006, 12:16 PM | #2 |
Sure, you can use GC. If it isnt used 874593 times every second it is surely fast enough too. If you dont flush the values after you dont use them anymore it will leak yes. |
| 10-19-2006, 12:27 PM | #3 |
What do you mean with flush? and thanks |
| 10-19-2006, 12:34 PM | #4 |
call FlushHandleLocals(SomeHandleUnitType)
That flushes a mission key, which is the key to which values are stored to the GC. That is also assuming you plan to use KaTTaNa's Handles. For direct application of GC natives these are the natives -- JASS:// Will return 0 if the specified value's data is not found in the cache native GetStoredInteger takes gamecache cache, string missionKey, string key returns integer native GetStoredReal takes gamecache cache, string missionKey, string key returns real native GetStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native GetStoredString takes gamecache cache, string missionKey, string key returns string native RestoreUnit takes gamecache cache, string missionKey, string key, player forWhichPlayer, real x, real y, real facing returns unit native HaveStoredInteger takes gamecache cache, string missionKey, string key returns boolean native HaveStoredReal takes gamecache cache, string missionKey, string key returns boolean native HaveStoredBoolean takes gamecache cache, string missionKey, string key returns boolean native HaveStoredUnit takes gamecache cache, string missionKey, string key returns boolean native HaveStoredString takes gamecache cache, string missionKey, string key returns boolean native FlushGameCache takes gamecache cache returns nothing native FlushStoredMission takes gamecache cache, string missionKey returns nothing native FlushStoredInteger takes gamecache cache, string missionKey, string key returns nothing native FlushStoredReal takes gamecache cache, string missionKey, string key returns nothing native FlushStoredBoolean takes gamecache cache, string missionKey, string key returns nothing native FlushStoredUnit takes gamecache cache, string missionKey, string key returns nothing native FlushStoredString takes gamecache cache, string missionKey, string key returns nothing This is a link to the basis of KaT's handle functions should you choose to use them. They make the most sense to a GC beginner if you ask me. This is a link to a tutorial on how to use them in case you're confused. Hopefully that explained enough. |
| 10-19-2006, 12:56 PM | #5 |
Thanks so much for taking your time... |
