| 10-19-2006, 09:58 PM | #2 |
Well, Trigger: ![]() Player Group - Pick every player in (All players matching ((((Matching player) controller) Equal to Computer) and (((Matching player) slot status) Equal to Is playing))) and do (Actions)
![]() Collapse Loop - Actions
![]() Player - Add 4 to (Picked player) Current gold
![]() Game - Display to (All players) the text: Test Works!Is the controller computer? have you set How many players are playing, and hmm anything else not sure |
| 10-19-2006, 10:13 PM | #3 |
I think it should be Trigger: Player Group - Pick every player in (All players matching ((((Picked player) controller) Equal to Computer) and (((Matching player) slot status) Equal to Is playing))) and do (Actions) |
| 10-19-2006, 10:17 PM | #4 |
Nah, because no player is picked yet, your defining "Picked player" before picked player is picked, therefore picked player never gets picked before there is no picked player o_O, you use matching player |
| 10-20-2006, 12:01 AM | #5 |
I got it to work, thank you. Now how can I detect whether it is a 'Computer Normal' vs a 'Computer Insane' or even a 'Computer Easy'? |
| 10-20-2006, 03:26 AM | #6 |
Trigger: ![]() Events
![]() Conditions
![]() (Melee AI of YourPlayer) Equal to Easy AI
![]() (Melee AI of YourPlayer) Equal to Normal AI
![]() (Melee AI of YourPlayer) Equal to Insane AI
![]() Actions |
