| 10-21-2006, 11:53 AM | #1 |
I have a game idea there is never seen before (i hope )Shortly explained: A racer map. You will have a car and control it with your arrow-keys. It's all about getting first to the finish line. Of course there will be alot of extra functions like stunning the other cars with guns. I have made a functions which registers the arrow-keys from all players, and a functions who moves a car. Need: A person who is good at terraining. Another jass scripter. (A modeler for nice cars) And of course beta-testers when we get that far If you are interested please add me at msn: [email protected] |
| 10-21-2006, 11:59 AM | #2 |
Rats, can't remember the name of that one racing map. I'll get back to you. Edit: Ah, Azeroth Grand Prix, check it out for ideas http://www.battle.net/war3/maps/war3xbonusmaps5.shtml |
| 10-21-2006, 12:51 PM | #3 |
Ok... Can't compete with that:( Have only known jass in about a week... |
| 10-21-2006, 04:50 PM | #4 |
Getting game ideas for WC3 is incredibly hard. Just about everything has been tried before. |
| 10-21-2006, 04:54 PM | #5 |
A street fighter alpha 3 clone. |
| 10-21-2006, 04:56 PM | #6 |
racer map, azeroth grand prix is one, but its not that good =(. Its good to make a new one, its only ben done once, and that one aint good |
| 10-21-2006, 05:08 PM | #7 |
well, warcraft engine is simply not for any racing game, azeroth grand pix have show that, all ya get is lag when you convert warcraft into some racing game, shooting game, or fighting game =| |
| 10-21-2006, 05:31 PM | #8 |
Well, AGP dont lag for me at all? But, arrow key controll simply suck too much... |
| 10-21-2006, 05:42 PM | #9 |
It is actually possible, but Azeroth grand Prix's triggers are not the best. So it is likely that when you optimize a racing map it will lag as much as a melee game vs 11 insane CPU. |
| 10-21-2006, 06:08 PM | #10 | |
Quote:
That doesent lag for me either... But for a friend (he got a laptop) it lags as hell, so he cant play vs so many CPUs unless they are normal, at max =(. It is a good idea to make such a map, but with to many fancy features it wouldnt be too good. |
| 10-21-2006, 06:15 PM | #11 |
In normal games the AI is the problem (this is just a guess, but it's likely), and I do not believe that some guy will ever make a race AI. So this hould be a minor problem. |
| 10-21-2006, 07:20 PM | #12 |
The problem is that warcraft's network code isn't good for fast paced maps. In war 3, you pick a spell, click a target and the spell is, eventualy, cast on it. Sure, lagging can cause you to use a potion too late, but other than that it works ok. In a shooter game, lag means that when you click a target, by the time you fire, the target won't be there anymore. That's a big difference. So, while JASS allows you to modify the game heavily, you can't do everything, at least, you can't do everything well. Better stick to game ideas that are, mechanicaly, closer to original war3. You can still be very original within these bounds. Anyway, moved to general development. |
| 10-21-2006, 07:24 PM | #13 |
"Don't fight the engine", somebody whom I can't remember once said. |
