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how do i use oinkerwinkles animation tranferer?

10-21-2006, 06:28 PM#1
Nazra7
i load the model i want the animations transfered to i load the model i want the animations transfered from i save the model i press transfer it says done now my models have the animations but they dont do anything! how do i use this?

i cant find any tutorials or any read mes about it.
10-21-2006, 06:30 PM#2
Rao Dao Zao
Only works if the models have the same bone structure; ie names. So your probably doing incompatible models. There is no known solution to this, besides renaming bones if the general structure is similar enough.
10-21-2006, 06:32 PM#3
Nazra7
do i have to have the same amount of bones too? and what do you mean general strucutre?
10-21-2006, 06:44 PM#4
Rao Dao Zao
Well, you can't anim transfer a footman onto a crypt lord, for example.

No, you don't need to have the same number of bones.
03-29-2007, 04:05 PM#5
Callahan
I've some trouble with anim transfer too.
I've renamed the bone of the animation model to the exact name of those of the base model (i use model editor to rename bone) but it stay unamiated in the new anime.
Did i do something wrong?
03-29-2007, 04:16 PM#6
Rao Dao Zao
Some nodes get forgotten, on occasion. I don't know how or why.

If you're transferring an entire animation set, all you need to do is manually copy over the keyframe data for the 'forgotten' nodes. If you're doing a single animation, then you'll need to get down and dirty with the Key Redistributer.
03-29-2007, 04:47 PM#7
Callahan
What is a key something to lock/unlock doors?
What am i suppose to do with the key redistributer?
What "range" should i set?
What am i suppose to past in the field?
Your answer brought me more question.
03-29-2007, 05:07 PM#8
Rao Dao Zao
The Key Redistributer takes a set of keyframes within a certain range of the animation time-line, and redistributes them appropriately within a different range on the animation time-line.

The top big box is for your keys.
The range boxes just below are for the numbers of the first and last keys there.

The bottom box is for the output (leave it empty).
The range boxes below that are for where you want the first and last keys to be.
03-29-2007, 05:15 PM#9
Callahan
but what is a key?
Where did i found it?
Can you make me an example?
03-29-2007, 06:20 PM#10
Rao Dao Zao
Keyframe.

Code:
	Translation 12 {
		Linear,
		70533: { 0, 0, 0 },
		70700: { 0, 0, -10.6988 },
		71333: { 0, 0, -10.6988 },
		71633: { 0, 0, 90.6108 },
		71767: { 0, 0, 90.6108 },
		72033: { 0, 0, 83.0287 },
		73067: { 0, 0, 83.0287 },
		73333: { 0, 0, 90.6108 },
		73467: { 0, 0, 90.6108 },
		73767: { 0, 0, -10.6988 },
		74367: { 0, 0, -10.6988 },
		74533: { 0, 0, 0 },
	}

The above is a set of keyframes.

Code:
		74533: { 0, 0, 0 },

74533 being the frame there, and { 0, 0, 0 } being the actual animation data.

When you're sticking stuff into the Redistributer, leave in the white space etc, but don't copy the 'linear' or the closing brackets; from the above, I would be copying the following:

Code:
		70533: { 0, 0, 0 },
		70700: { 0, 0, -10.6988 },
		71333: { 0, 0, -10.6988 },
		71633: { 0, 0, 90.6108 },
		71767: { 0, 0, 90.6108 },
		72033: { 0, 0, 83.0287 },
		73067: { 0, 0, 83.0287 },
		73333: { 0, 0, 90.6108 },
		73467: { 0, 0, 90.6108 },
		73767: { 0, 0, -10.6988 },
		74367: { 0, 0, -10.6988 },
		74533: { 0, 0, 0 },
03-29-2007, 06:27 PM#11
Callahan
Oooooook
thx.
I'll rep u later i've to spread around.