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Clear Text Message Issue

10-22-2006, 01:25 AM#1
GosuSheep
textcountdown
Events
Time - textcounter expires
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Teams Equal to 1
Then - Actions
Cinematic - Clear the screen of text messages for (All players)
Game - Display to (All players) for 60.00 seconds the text: |CFFED1C24Game Mode...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-runtag|r...
Game - Display to (All players) for 60.00 seconds the text: die after X seconds...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-switch|r...
Game - Display to (All players) for 60.00 seconds the text: they switch teams. ...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-time|r: ...
Game - Display to (All players) for 60.00 seconds the text: X . XX is time in m...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-position...
Game - Display to (All players) for 60.00 seconds the text: sheep's start locat...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-view|r: ...
Game - Display to (All players) for 60.00 seconds the text: of the entire map. ...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-limit|r:...
Game - Display to (All players) for 60.00 seconds the text: number of farms. |C...
Player Group - Pick every player in (All players) and do (If (Custom Not equal to (Picked player)) then do (Game - Display to (Player group((Picked player))) for 60.00 seconds the text: |CFF00AEE...) else do (Game - Display to (Player group((Picked player))) for 60.00 seconds the text:
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Teams Equal to 3
Then - Actions
Cinematic - Clear the screen of text messages for (All players)
Game - Display to (Player group(Custom)) for 30.00 seconds the text: ...
Game - Display to (Player group(Custom)) for 30.00 seconds the text: ( + (Color[(Player number of pickp[Pick])] + (Name of pickp[Pick])))
Else - Actions
Set passvar = 0

-------------------------------------------

1.) What is the program that gives you the pictures of the code (the stuff i just posted above)

2.) For some reason, it doesn't CLEAR the messages. It just posts right ontop of the other stuff. I have no idea why...
10-22-2006, 01:29 AM#2
Naakaloh
1) I'm not exactly sure what you're talking about, but I assume you mean displays the triggers as though they were in the WE. It's not a program, use the trigger tags. Select your text and click the gear icon.

2) Make sure that your conditions are being properly met.
10-22-2006, 05:10 AM#3
GosuSheep
the conditions are the issue. The text is being displayed. But its NOT clearing the text before. It's completely passing over.
10-22-2006, 02:20 PM#4
Naakaloh
Oh, You should really use trigger tags, I did not notice that you had two calls to that function.

I'm not sure what's wrong since the functions to display messages are working. Try putting this in it's place.

Custom Script: call ClearTextMessages()
10-22-2006, 03:46 PM#5
The)TideHunter(
I agree, use trigger tags, i cannot understand a bit of that.
10-24-2006, 02:47 AM#6
[VDM]Amn
plz, allow me.
here we go...
Trigger:
textcountdown
Collapse Events
Time - textcounter expires
Conditions
Collapse Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
Teams Equal to 1
Collapse Then - Actions
Cinematic - Clear the screen of text messages for (All players)
Game - Display to (All players) for 60.00 seconds the text: |CFFED1C24Game Mode...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-runtag|r...
Game - Display to (All players) for 60.00 seconds the text: die after X seconds...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-switch|r...
Game - Display to (All players) for 60.00 seconds the text: they switch teams. ...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-time|r: ...
Game - Display to (All players) for 60.00 seconds the text: X . XX is time in m...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-position...
Game - Display to (All players) for 60.00 seconds the text: sheep's start locat...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-view|r: ...
Game - Display to (All players) for 60.00 seconds the text: of the entire map. ...
Game - Display to (All players) for 60.00 seconds the text: |CFF00AEEF-limit|r:...
Game - Display to (All players) for 60.00 seconds the text: number of farms. |C...
Player Group - Pick every player in (All players) and do (If (Custom Not equal to (Picked player)) then do (Game - Display to (Player group((Picked player))) for 60.00 seconds the text: |CFF00AEE...) else do (Game - Display to (Player group((Picked player))) for 60.00 seconds the text:
Else - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
Teams Equal to 3
Collapse Then - Actions
Cinematic - Clear the screen of text messages for (All players)
Game - Display to (Player group(Custom)) for 30.00 seconds the text: ...
Game - Display to (Player group(Custom)) for 30.00 seconds the text: ( + (Color[(Player number of pickp[Pick])] + (Name of pickp[Pick])))
Else - Actions
Set passvar = 0