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Cinematic model

10-24-2006, 03:37 PM#1
Nasrudin
I'm posting here to be sure the cinematics makers see this, so please don't move the thread. Besides, I wouldn't get feedback on the modeling forum, so bleh. This is a simplefied version of a model I'm making for a friend; I want to see if/how many people could use it before spending more time upon that.
Attached Files
File type: mdxnpcm.mdx (55.0 KB)
10-24-2006, 03:41 PM#2
Chriz.
Nasrudin, those animations are simply amazing. I can see many uses of this in cinematics.
10-24-2006, 03:52 PM#3
HernanG
Thats fantastic, people can just modify (when its done) the skin, and make the char they need
10-24-2006, 06:43 PM#4
ghenjis
Very nice.
10-24-2006, 07:02 PM#5
Fin.
That has a lot of potential
10-24-2006, 07:34 PM#6
Preskooldude
Wooooooow... love the animations!
I think Chriz. might have met his match :D
(Edited to fix spelling)
10-24-2006, 08:49 PM#7
Anitarf
Looks promising, with more animations it could become even more useful, what's limiting is his mesh, though. I was once toying with this idea, what if a modeler made one super customizable mesh like this, but in order for it to be multi purpose having a bunch of animations isn't enough - you need to have a bunch of faces too. Idealy, users should be able to calibrate as much as possible, with the use of attachments; however, taking this to an extreme level, there would be nothing left of the model but attachments, and that doesn't sound too good. However, being able to at least put different faces on the guy would be nice, his face doesn't seem animated anyway so the static nature of attachments shouldn't be a problem. It would be a problem for in-game stuff because it wouldn't show on the unit portrait, this is why I originaly stopped thinking about this, but I guess for cinematics this could work.
10-25-2006, 09:39 AM#8
iNfraNe
Hmm, I agree, this has too little options to be useful now, it doesnt have THAT much animations and some of the animations arent perfected the way I'd like to see it :)

Anyway, you're on a good way! please continue the idea.
10-25-2006, 10:39 AM#9
Preskooldude
The Y Halo Thar animation seems to move the poor guy's shoulder as well, making it just sink :(...
10-25-2006, 11:07 AM#10
Nasrudin
That's because of the way the model was rigged, I have no control over that. So to sum it up, the people intrested are... 0?
10-25-2006, 11:27 AM#11
Anitarf
Nonsense, I'm interested - just not so much in the model as-is, but more in what it could become.
10-25-2006, 02:41 PM#12
Nasrudin
I want to know how many people will use it, not how many thinks it looks good.
10-25-2006, 03:12 PM#13
Preskooldude
I'd use it... if I had a map that uses such people :D

In fact I think I do. +rep and credits if you let me do?

Project: Legends of Dalaran by the way.
10-25-2006, 04:47 PM#14
HernanG
Me, f' course
10-25-2006, 06:29 PM#15
smith
I'd use this as a NPC, if you let me. Credits, of course.