HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Quick question

10-24-2006, 09:42 PM#1
Chriz.
I recall using Whitehorn's tutorial a wile back to try and learn to model. Now I want to try again, but the tutorial is gone.

What I'd like to know is, what modifier do I use on an object so that what I edit on one half gets mirrored onto the other? For example for making a torso.

3DsMax 5 as always.

EDIT: Sorry, I just found a link to the tutorial elsewhere, so no help is needed. Sorry to bug you.
10-26-2006, 07:14 AM#2
Tim.
Link please.
10-26-2006, 10:53 AM#3
camel's_hump
I was the one who found it for Chriz., kthx.

http://www.fulgrim.com/hubb/index.php/topic,1619.0.html
10-26-2006, 05:07 PM#4
Meai
you could use the symmetry modifier, or just simply delete one half of ur final model and mirror the other one, so it looks symmetrical
10-26-2006, 05:27 PM#5
Chriz.
That's exactly what I did.
10-26-2006, 06:39 PM#6
moyack
Hey, I was wondering if you could post the link, it would be useful for other guys... like me :)
10-26-2006, 06:43 PM#7
Chriz.
Quote:
Originally Posted by camel's_hump
I was the one who found it for Chriz., kthx.

http://www.fulgrim.com/hubb/index.php/topic,1619.0.html
.
10-26-2006, 06:51 PM#8
moyack
ok, thanks :)
10-26-2006, 10:01 PM#9
TDR
I'm getting tired of you misters with attention dissorders. Please review a thread's posts carefully before stating something, thank you.