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[feedback needed] Acathla Mission 1 & 2

10-24-2006, 10:52 PM#1
abriko
Abriko presents "Starcraft Acathla Campaign" Mission 1 & 2.

Mission 1 is updated
Mission 2 is finished ( just need more voice acting )


Thanks to Rising Dusk for this Acathla presentation :

"The Acathla Mod is a modern retake of the classic, Starcraft, making 100% use of the Warcraft III engine.
The mod features hundreds of custom features, ranging from custom unit models to custom icons, and from custom soundsets to some of the greatest off-world terrain and cinematics ever presented.

In an attempt to follow the story of a rogue terran group set on the planet of Acathla,
we see different historical background pieces of the planet as well as special objectives to put us on the top in the end.
Offering much in the way of challenge, the Acathla mod is most exceptionally suited for the advanced player.
It's possible you might die a couple times in the first levels!

Originally based in French, the Acathla mod is being translated as completely as possible to English for our friends across seas.
Please stay tuned for future updates, mission & object releases, and storyline info!
For more information you can contact the maker at his email account or by PM here on the site to Abriko."

About the news :

Mission 1 :
- one more creep unit type : Keminopters
- one more spell : "radar" that can detect nearly ressources field. So the mission is faster
- quest about the Cyclop Familly spirit for player who did not understand what how the "rules" of the country of the map work.
- "vitals informations" to help player to survive.
- bug fixed : beacon disappearing, spider mine recharge and some others...
- vulture's repair spell faster but need energy
- cyclop slower
- ressources estimation faster
- ressources mini ping faster
- introduction Acathla planet recreated
- final cinematic : zerg eggs and zergling models are updated with the mission2 version.


Mission 2 :
- hum everything is new ^^
For Beta testers, here are the main modifications :
- mission start is easier : zerg assaults are less often and wait for the player discovering zerg canals.
- new sound set for veteran marine.
- 2 more cell recharge power up on the battle field ( for medic energy )
- marine priority created
- many bugs fixed.

I invited to send me all your suggestions. As Beta tester will can see, many of their ideas and suggestions are included.

About the team on Mission 2, easy :

Abriko
Profet and Ayane who work on a mdx importer that imported Marine model without too much bugs.

.. thx to Profet for coding one handle, help by answering my questions
.. thx to Ayane for coding the "not used yet" system called RNR
.. special thx to Surcouf for the first main series of beta test and his very long reports.


DOWNLOAD :

Download on http://www.acathla.com
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10-25-2006, 10:25 AM#2
Callahan
I will test it right now.
10-25-2006, 06:33 PM#3
abriko
I see people downloading....but thanks to send feedback ^^
10-25-2006, 06:59 PM#4
moyack
Congratulations Abriko, it's good to see your campaign avaliable to donwload.

As soon as I played, I'llpost my comments o course.
10-25-2006, 08:05 PM#5
Nasrudin
In the mission one ending cinematic, there is one phrase still in french, right when the camera zoom on the eggs. Also, when the pilots talk after, there are no portraits anymore.
10-25-2006, 09:33 PM#6
abriko
Thank you, i'll check it.
10-26-2006, 11:54 AM#7
zen87
just played it, it is nice, however there is some place that need fixing...
- 2nd mission : about the landmine or whatever bomb, it has only 10... i plant all 10 of it and in the late mission, i was told that i need the mine to clear the room, i was like OMFGWTFBBQ I USED ALL OF IT ?!?! (instead of 10 mine limit... make a longer cooldown and a limit of 10 bomb can be put on same time)
- This one not really a big deal, use camera bound to filter the unnessary citematic stuff, it feels kinda weired i click on some black spot of the map and i just have no idea how to get there (for explorer player like myself... being unable to explore certain part is really a pain)
- One more, try to simplify the spells tooltip, it was so so long and after i reading it... the result i can get is *deal 100 damage in 200 AoE*, well i suggest you highlight these important word... there is so many spells and item in the game but wasting so many time to read all the stuff that can be simplify to 5-6 words are... =_="
- Same goes to mission too, i was having a hard time trying to figure out how to destroy the bloody zerg canal...
- Well, this map is so far the best warcraft->starcraft conversion map, the only thing i wish to see now is really playing the game as a stratergy game (build an army, explore map, kill enemy, bla bla...)

Very nice map, good work !!
10-26-2006, 12:45 PM#8
abriko
Hi, thx for the feedback :) Did u finish the mission 2 ?


Quote:
Originally Posted by zen87
just played it, it is nice, however there is some place that need fixing...
- 2nd mission : about the landmine or whatever bomb, it has only 10... i plant all 10 of it and in the late mission, i was told that i need the mine to clear the room, i was like OMFGWTFBBQ I USED ALL OF IT ?!?! (instead of 10 mine limit... make a longer cooldown and a limit of 10 bomb can be put on same time)

Except a bug, the mission "clear the room" doesn't necessary need bomb. If the player don't have enough bomb, the quest tell to player to kill all eggs to clear the rooms... instead of bombing.


Quote:
- This one not really a big deal, use camera bound to filter the unnessary citematic stuff, it feels kinda weired i click on some black spot of the map and i just have no idea how to get there (for explorer player like myself... being unable to explore certain part is really a pain)

The other parts of the map is the same than the mission1.. and black part from mission1 do the mystery of this unexplored country. :)

Quote:
- One more, try to simplify the spells tooltip, it was so so long and after i reading it... the result i can get is *deal 100 damage in 200 AoE*, well i suggest you highlight these important word... there is so many spells and item in the game but wasting so many time to read all the stuff that can be simplify to 5-6 words are... =_="

Agree some spell.. but you just have to read it one time. That's why there is a presentation at the start. In Dota, there is many very long tool tips... but the player doesn't read it anymore, because he knows it.


Quote:
- Same goes to mission too, i was having a hard time trying to figure out how to destroy the bloody zerg canal...

Its writed in game message, quest and quest summary.hummm ?

Quote:
- Well, this map is so far the best warcraft->starcraft conversion map, the only thing i wish to see now is really playing the game as a stratergy game (build an army, explore map, kill enemy, bla bla...)

Thx :)
About the complete game strategy... i need more stuffs ( animated buildings, ai, scv etc... ) and each mission come with many of this required models, skins, sounds, etc.. so just wait ^^
10-26-2006, 01:08 PM#9
zen87
Quote:
Originally Posted by abriko
Except a bug, the mission "clear the room" doesn't necessary need bomb. If the player don't have enough bomb, the quest tell to player to kill all eggs to clear the rooms... instead of bombing.
thats what i did, and i asked myself 10 times *wtf im doing with hitting all the eggs ?*

Quote:
Originally Posted by abriko
Agree some spell.. but you just have to read it one time. That's why there is a presentation at the start. In Dota, there is many very long tool tips... but the player doesn't read it anymore, because he knows it.
well i'm not asking you to rewrite it all, just highlight the important part (like : deal 100 damage, attack 15% faster, takes 15% extra damage) with different colour so we have an better idea of what the spell atctually do...

Quote:
Originally Posted by abriko
Its writed in game message, quest and quest summary.hummm ?
something like taht won't hurt =|
10-26-2006, 03:01 PM#10
abriko
Quote:
Originally Posted by zen87
thats what i did, and i asked myself 10 times *wtf im doing with hitting all the eggs ?*

yep.. i know, it must be long ^^
I think i'll create a 5 bombs pack at entrance of the undergrounds if player dont have bombs.. good idea ?


[qoute]well i'm not asking you to rewrite it all, just highlight the important part (like : deal 100 damage, attack 15% faster, takes 15% extra damage) with different colour so we have an better idea of what the spell atctually do...[/quote]

i'll see what i can do for it :)


Quote:
something like taht won't hurt =|

what do you mean ?
10-26-2006, 10:42 PM#11
abriko
Lol moved to map testing... ^^ ... But it dont need to be tested. It's a release.

Hum i don't want to see my dog killed this night and my house burning, so i ask the question here before a giant mystake : can i submit this file to the data base ? ( plz dont explode my garden dwarf )
10-26-2006, 11:04 PM#12
WILL THE ALMIGHTY
... t'es francais? Quebecois ou juste Francais? Juste te demander. (preuve de quebecois: 'sti)

It looks great, but I can't dl it, over quota for the month. This should be moved to the map database, but I have no authority or advice to give on that, even though I think this is totally worth getting in the database. Ever thought of making this a hosted project? Just asking, though.
10-27-2006, 07:06 AM#13
abriko
..français ^^

I prefer ask before... i don't want to see losing 2 fingers because of an angry moderator -.-
You can download it, i just tried...
10-27-2006, 09:31 AM#14
Callahan
It should be better to submit the finale version with voice acting and unopened mission to the database.
10-27-2006, 09:33 AM#15
abriko
yes, good idea.