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GenORPG Terrain

10-25-2006, 12:10 PM#1
Freakazoid
Some of the terrain for Cs2002's ORPG, It's supposed to be playable.

The screens are 2 days old, was lazy to take new ones. I added a lil more depth and a few more grass tiles, also removed the floating rocks in the first screen. Any suggestions.
(Trying to use as less as imports possible)
Attached Images
File type: jpgCg2002_1.jpg (167.0 KB)
File type: jpgCg2002_2.jpg (123.0 KB)
File type: jpgCg2002_3.jpg (233.8 KB)
File type: jpgCg2002_4.jpg (273.4 KB)
10-25-2006, 01:58 PM#2
The)TideHunter(
Whao, they are very good, although the third one looks a little plain to the left.
Great tho IMO!
10-25-2006, 03:18 PM#3
Zurg
Its a good start. Try thinking about how human activity will change the terrain. For example, you may want to add dirt infront of doors and around the edges or in the middle of roads where people walk alot. Also, try lowering the middle of the road if you want to make it look more worn and natural. Also, I've found that it looks a bit better if you raise the terrain around the base of trees.
The river rushes really don't look very good. Try grouping them more in clumps and maybe add some shrubs and wheat.