| 10-25-2006, 12:22 PM | #1 |
Quick brief explanation what this is for: For a card game type map, where you have rects you can summon your 'creatures; to. It checks 1by1 if a rect is occupied then moves to next Heres condition I had JASS:function Trig_Summon_Check takes nothing returns integer if CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[1])) == 0 then return 1 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[2])) == 0 then return 2 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[3])) == 0 then return 3 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[4])) == 0 then return 4 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[5])) == 0 then return 5 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[6])) == 0 then return 6 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[7])) == 0 then return 7 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[8])) == 0 then return 8 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[9])) == 0 then return 9 elseif CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[10])) == 0 then return 10 endfunction JASS:local integer d = Trig_Summon_Check() |
| 10-25-2006, 12:28 PM | #2 |
No endif. And it leaks groups like hell. |
| 10-25-2006, 12:35 PM | #3 |
hmm added endif still get the problem :-( JASS:
if CountUnitsInGroup(GetUnitsInRectAll(P_ArenaA1[1])) == 0 then
expected a name. |
| 10-25-2006, 12:39 PM | #4 |
Maybe P_ArenaA1 lacks an udg_ ? |
| 10-25-2006, 12:46 PM | #5 |
aha yea, damn I still make these noob mistakes. thx |
| 10-25-2006, 01:36 PM | #6 |
well sorry to say but then ur still noob ;) Don't think complex before u have mastered the basics |
