| 10-26-2006, 03:39 PM | #1 |
Brief overview: For a card game type map I have: Player 1 - Main phase - Combat Phase - Main Phase 2 then switched to player2, then back to player1 etc. Problem: - I made a timer that gives 30 seconds for players to do there things. If it runs out it goes to the next phase. - Then I made an ability which can be used to skip to next turn. I cant find a way to 'auto expire' the timer. So I made a trigger that skips to next phase if ability is cast. But I cant figure a way to deal with the timer. thx for any help |
| 10-26-2006, 04:18 PM | #2 |
You could just destroy the timer and run the action, or start the timer again without a duration. |
| 10-26-2006, 04:34 PM | #3 |
Use as event Timer - Timer <your timer> expires. E.g. if timer1 expires then ... elseif timer2 expires then ... endif |
