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Having problems with timers.

10-26-2006, 03:39 PM#1
Fulla
Brief overview:

For a card game type map I have:

Player 1
- Main phase
- Combat Phase
- Main Phase 2
then switched to player2, then back to player1 etc.

Problem:

- I made a timer that gives 30 seconds for players to do there things.
If it runs out it goes to the next phase.
- Then I made an ability which can be used to skip to next turn.
I cant find a way to 'auto expire' the timer.

So I made a trigger that skips to next phase if ability is cast.
But I cant figure a way to deal with the timer.

thx for any help
10-26-2006, 04:18 PM#2
Naakaloh
You could just destroy the timer and run the action, or start the timer again without a duration.
10-26-2006, 04:34 PM#3
Fireeye
Use as event Timer - Timer <your timer> expires.
E.g. if timer1 expires then ...
elseif timer2 expires then
...
endif