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Some question on caster system

10-27-2006, 06:51 PM#1
zen87
hmph vex, is there anyway to preload/anything during map inti for certain skill that triggered with caster system to avoid 1st casting lag ? I've copy the createcaster fucntion but it didnt help much, some of my spell lag the game for like 2 seconds during 1st cast and it really annoys me...
10-27-2006, 06:58 PM#2
Vexorian
shouldn't you use the preloadAbility function on the abilities to cast and Preload native on effects?

Are you using 14.0 ?
10-28-2006, 04:03 AM#3
zen87
woops... didnt noticed that it was updated to 14.0, kay getting it now
11-05-2006, 05:28 PM#4
zen87
uhm vex, another question here (too lazy to make another topic @@)

it is about the
Collapse JASS:
function DamagingProjectileLaunchTarget takes unit hurter, string modelpath, real speed, real arc, real x1, real y1, real z1, unit target, real zoffset, real damage, attacktype attT, damagetype dmgT returns unit

for some reason. even i set the real z1 and the real zoffset to 0, the projectile are still shotting from above the hunter and lands on the head of the target... so, it seems to be weird where a water ball suddenly apper above the unit's head and explode above the enemy's unit head and deal damage

whats's the value should i set to make the launching point to be around the middle of the hunter ? (as long as not on the head...)
11-05-2006, 05:33 PM#5
Vexorian
It could be an issue with the projectile model