| 10-27-2006, 08:05 PM | #2 |
Unit groups can hold more than enough units and the function that issues them orders has nothing to do with the number of units in the group. The function you're using is rather useless for this purpose. In fact, it seems Blizzard's function is poorly designed unless they have a specific unspecified use for it. Anyway, you should instead pick every unit in the group and order them to attack-move to the point Something like this... |
| 10-27-2006, 08:12 PM | #3 |
Well i tried this before Trigger: also the unit group order im trying to use now is Trigger: Edit. i just tried the trigger i posted above and i didn't see the same problem i remembered having, i guess it was just unit pathing or something that made the order appear to go out slower. |
| 10-27-2006, 08:33 PM | #4 |
| 10-27-2006, 08:41 PM | #5 |
its ok, retrying the original trigger i made seems to work fine now... i don't know why but i remember when i tested it the first time they seemed to react slower. gonna go back to using the simple trigger, thanks for your help. |
| 10-28-2006, 07:43 AM | #6 |
If you have large numbers of units in the game (starts somewhere around ?300? or so), all units start to 'react slowly' to orders. The game can't handle that many units at once, so it gives them 'turns' to follow their orders, making their movements jerky. |
