| 10-28-2006, 08:07 AM | #1 |
Right, simple problem really. I make my little box, put it in the right spot, try and turn it into an attachment point and 3DS Max crashes. It can be turned into a bone just fine, but not an attachment point. I've tried having the box in default form or converted to both editable poly and mesh, no luck. Help would be appreciated. |
| 10-28-2006, 11:47 AM | #2 |
Hmm...I don't know what could be wrong, this never happened to me...I'll try to look into it. edit: no matter what I did, I couldn't get it to crash...sorry, I don't know what might be wrong :( |
| 10-29-2006, 11:05 PM | #3 |
do what I do, just import the attachement point from an example scene that shipped with art tools(like grunt.max) |
