| 10-28-2006, 06:26 PM | #1 |
An new type AoS. Humans have a town in the middle. Around the town, there is 8 nerubian burrows. The Demon team has to destroy the town, and the Human team has to destroy the 8 nerubian burrows to win. Every 35 sec. there spawns some troops near the town that is odered to attack the 8 nerubian burrows, and some troops spawns near the nerubian burrows that is ordered to attack the town. Later in the game, spawns will get stronger and stronger... In the beginning each player has to select a hero, if red has chosen Ap (All Pick), if not, all heroes are random chosen. Max hero level is 250. When a hero dies, the killing units owner gets some gold. If the dying hero is in high level it will give more gold. Then the dying heroes owner will have to wait (hero level x 1) seconds before it revives. Coming in new versions: -More heroes -Custom spells -Gold Income -More Commands -Kill Leaderboard/Multiboard -Bosses/Special events -Screenshots! Visit www.GoblinMerchant.tk ! |
| 10-28-2006, 06:53 PM | #2 |
Disapproved Nice starting point. I liked the layout. However: - Lacked content; no custom spells, heroes, etc. - Boring gameplay; not much to do (though we only tested 1v1); gold income very sluggish. - Towers couldn't be repaired and didn't regenerate. - Basically all round bland. I think the layout has a lot of potential though. |
| 10-28-2006, 06:58 PM | #3 |
Youre right about the custom heroes and spells... When you play the game 5v5 theres lots to do, and its pretty hard, and im gonna make something so you get more gold =S The towers dont regenerate, but the "Town" and the "Neruban Burrows" does. |
| 10-28-2006, 07:02 PM | #4 |
I liked the layout a lot too, but the lack of items and abilities made the map very blend. Nice idea though, like a mixture of aos and siege |
| 10-28-2006, 09:55 PM | #5 |
I pretty much agree with Griffen and Aquilla, you should keep working on this and try to get some more content in it, some better heroes and such. |
| 10-28-2006, 10:04 PM | #6 |
In it's current state it isn't going to be approved; it just is too far off being completed (with no custom abilities, items, etc.). Do you want me to move it to map development (you'll need to add more information to the first post)? |
| 10-28-2006, 11:40 PM | #7 |
Im going to try this out. Captian Griffen:Is this good? -Av3n |
| 10-29-2006, 07:12 AM | #8 |
It has a lot of potential, but is very bare (lacks custom stuff yet). Dunno how the actual gameplay itself, since I only tested it 1v1, and saw it wasn't yet approvable-ready. |
| 10-29-2006, 07:36 AM | #9 |
I just gave an quick look on the map, problem 1: melee spawns, which caused blockings since I just picked an melee hero to look around. problem two: like you said custom stuff. -Av3n |
| 10-29-2006, 03:40 PM | #10 |
This map sounds very unique, and could possibly combat all the other AOS maps (maybe even DOTA if you get a team together). I highly suggest moving it to map development from the above replies. |
| 10-29-2006, 04:04 PM | #11 |
Ok, 24 hour warning. Do you want me to move it to map development, or shall I graveyard it? If you choose the former, you'll have to add more information to comply with the rules. |
| 10-30-2006, 04:07 PM | #12 |
Ok, just move it.. then i can edit it later on... |
| 10-30-2006, 04:43 PM | #13 |
Ok, moved. Update asap or I'll delete it, just like any other thread in here. |
| 10-30-2006, 05:02 PM | #14 |
Ok edited... tell me if i missed something =S |
| 10-30-2006, 05:35 PM | #15 |
That'll do. I think you ought to explain the layout a bit more, bit hard to understand from your explaination. Maybe a bird's eye view screen shot might be in order? I think that's a feature with a lot of potential. |
