| 10-29-2006, 02:58 AM | #2 |
It works for every other player from 1-12, except for player 2? That looks perfectly fine, it must be some other trigger. |
| 10-29-2006, 04:36 AM | #3 |
Try including the Trigger: ![]() Player - Player X leaves the game with a defeat
![]() Player - Player X leaves the game with a victory |
| 10-29-2006, 05:43 AM | #4 |
If they leave with a defeat or a victory the game is over so why would I care? I guess you didn't know it is a two team game but now you do. Would this cause problems? It is run at map init and again after the trigger I already posted. Trigger: ![]() Player - Make Player 2 (Blue) treat Neutral Extra as an Ally with shared vision![]() Player - Make Neutral Extra treat Player 2 (Blue) as an Ally with shared vision![]() Player - Make Neutral Victim treat Player 2 (Blue) as an Enemy![]() Player - Make Player 2 (Blue) treat Neutral Victim as an EnemyI only need it for when I am testing because things go wonky if the player 2 slot is empty. I definetly don't need it to run after the Player Leaves trigger but it is just bundled with some other actions that do need to be run. I can't easily test this because I need three players. What do the Ally Priorities map settings do? Would they have an effect? EDIT: It looks like it was these actions that caused the bug but why? So problem solved, I think, but that was weird. |
