| 10-30-2006, 05:49 AM | #2 |
It's really hard to read the trigger. Please use [trigger] tags. |
| 10-30-2006, 07:04 AM | #3 |
That should help right? |
| 10-30-2006, 07:13 AM | #4 |
hmph.... don't use wait action for this, use timer instead |
| 10-30-2006, 08:28 AM | #5 |
Even so, I doubt that would help with my trigger's problem.. :/ plus there is more then one action that is to be done after the wait, like the fireball to stun the person for a few seconds so the person can get away. |
| 11-06-2006, 06:46 PM | #7 |
Yeah, but it won't give back the unit, tested it on a dog in game, and I was walking around for 15 mins as a dog :/ Edit: Wait, I think I see the problem, if this is it I'm going to hate myself for not seeing it sooner, but if it is why did it allow me to possess the dog in the first place?! |
| 11-07-2006, 05:05 PM | #8 |
Don't use Casting unit, it's bugged and can fail after a wait, use Triggering unit instead. |
| 11-07-2006, 06:30 PM | #9 |
I had a problem like that with a map of mine about a year ago. Simply store the (casting unit) as a variable and refer back to it for everything after the wait. If you are making it a multiplayer you will need multiple variables or an array as then you can run into the problem of someone doing the same spell/ability while you are waiting. |
| 11-08-2006, 08:30 AM | #10 |
There's no need for all that, Triggering unit will work just fine. |
| 11-08-2006, 03:20 PM | #11 |
Are you sure that works in multi-instancing? |
| 11-08-2006, 05:46 PM | #12 |
Absolutely. |
