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Importing Doodads

10-31-2006, 04:35 AM#1
Mystic-Ssj5Goku
I have no idea where I should put this so I suppose I'll just put it here. Is there anyway to MASS import doodad information from one map to another? I recently downloaded that Ultimate terrain map from this forum and want to bring all of the nicely sorted information into my map. I've imported all of the actual models into my map already.
10-31-2006, 06:08 AM#2
Nubcookie
Importing the position of doodads on the map? You can try WEHelper that comes with WEU.
10-31-2006, 08:22 AM#3
Thunder_Eye
Ultimate Terrain Map>Object Editor>Export all Object Settings

Your Map>Object Editor>Import all Object Settings

(or you could just go for the doodads)

The best thing would be basing your map on Ultimate Terrain Map
10-31-2006, 09:52 AM#4
Mystic-Ssj5Goku
Quote:
Ultimate Terrain Map>Object Editor>Export all Object Settings

Your Map>Object Editor>Import all Object Settings

I know of this capability in the map editor. But I dont want to import all Object settings just the doodads. I've already done alot of stuff in the map on units and abilitys.

I cant base it off the ultimate terrain map because I'm using the kind of maxed out map size only acheivable through WEU, The grail of 480x480.

Is there any way Short of Manually editing every single damn doodad to push all the custom doodad info into it? Because There's like 380 damn models that need corrosponding doodads...
10-31-2006, 02:11 PM#5
Nubcookie
Quote:
Originally Posted by Mystic-Ssj5Goku
I know of this capability in the map editor. But I dont want to import all Object settings just the doodads. I've already done alot of stuff in the map on units and abilitys.

I cant base it off the ultimate terrain map because I'm using the kind of maxed out map size only acheivable through WEU, The grail of 480x480.

Is there any way Short of Manually editing every single damn doodad to push all the custom doodad info into it? Because There's like 380 damn models that need corrosponding doodads...
There's an export/import all doodads command.
10-31-2006, 02:13 PM#6
Thunder_Eye
Quote:
Originally Posted by Thunder_Eye
(or you could just go for the doodads)

*quotes himself*
10-31-2006, 02:49 PM#7
The)TideHunter(
Then once you have all the data, highlight all doodads in your map and paste them into the ultimate one, they should still all have the correct spacing bewteen them, its just getting it back into the perfect location.
10-31-2006, 09:28 PM#8
Mystic-Ssj5Goku
What? That is completely backwards from what I want Tidehunter! Ill try the Import/Export all Doodads thing.