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Undead Village

10-31-2006, 10:06 AM#1
Matt_Viago_VG
im kinda new at terraining but this is the first map i have made
Attached Images
File type: jpgUndead02.jpg (72.2 KB)
File type: jpgUndead01.jpg (54.6 KB)
File type: jpgUndead03.jpg (67.9 KB)
File type: jpgUndead04.jpg (52.7 KB)
10-31-2006, 10:26 AM#2
Archmage Owenalacaster
Too much clutter. Notice how all those green clouds offend the eyes?
There is no focal point that grabs your attention in all but one of the images (#3 with flames). And there is hardly any contrast between the objects in the images due to the sheer green-ness of it all. At the moment, it's like a putrid bog.

- Clean up the green gas, draw them to particular regions so as to represent specific tainted sites worthy of our attention. Image #1 with the tree would have a chance without all those clouds distracting from it.
- Make provocative statements with the objects you use. The flames in #3 as they are make no sense. The undead have no reason to burn corpses as they are a valuable resource. If anything, they'd light living people on fire.
- Reduce the green. There is far too much, simply. And there are other sinister colors in the rainbow. Purples, blues, and reds are quite good and they look beautiful in contrast to darker shades and blacks.
- Where are the undead? Are they snuggled up indoors hiding from the rain? Or are they consuming the flesh of the living? What can you say about the activity of the undead with your objects?
10-31-2006, 05:54 PM#3
Matt_Viago_VG
i hope these are better sorry for the green fog
Attached Images
File type: jpgUndead1.JPG (173.3 KB)
File type: jpgundead3.JPG (197.6 KB)
File type: jpgundead4.JPG (196.2 KB)
File type: jpgundead5.JPG (177.5 KB)
10-31-2006, 06:14 PM#4
Thunder_Eye
press V in WE before you take screenshots, that will give ride of all those nasty purple boxes and also show how it would look like ingame
10-31-2006, 11:09 PM#5
Killer_Mushroom
Or press I, F, and K.
11-01-2006, 07:52 AM#6
Archmage Owenalacaster
Thunder_Eye is right on about the purple boxes.

- You could remove just a few green Blight clouds from Image #1 and from the cobblestone path in Image #2. Image #3 doesn't seem to have anything really going on; not much to look at, but it looks playable.

- In images #1, #2 and #4 I don't quite understand the Disease Clouds. Disease Clouds would look better (and make more sense) if they seemed to be rolling out of the Grave Stone or Crypt doodads, piles of corpses, or the Cauldron with Heads. The idea is that the cloud has to come from somewhere. They're much thicker than the Blight Clouds and are generated from a focal point. Try to make it work in your favor.
11-01-2006, 02:03 PM#7
Matt_Viago_VG
thanks for the tips ill get to work on the fixes and then repost the new pics.
11-01-2006, 08:11 PM#8
kebabmeat
I think it's looking better with green fog INGAME
11-01-2006, 08:46 PM#9
SeruK
Give us some perspective shots I'd say.
11-02-2006, 10:39 AM#10
Matt_Viago_VG
what do u mean by perspective
11-02-2006, 05:03 PM#11
Matt_Viago_VG
heres some more pics of the map updated thanks for the feed back so far
Attached Images
File type: jpgundead new.JPG (174.4 KB)
File type: jpgundead new 2.JPG (161.8 KB)
File type: jpgundead new 3.JPG (170.4 KB)
File type: jpgundead new 4.JPG (181.0 KB)
11-02-2006, 06:56 PM#12
Archmage Owenalacaster
Looking much better. I think the infernal obsidian pillar in Image #4 is strange, but the images are alltogether decent.
11-02-2006, 07:13 PM#13
Matt_Viago_VG
thanks for the tips rep+

edit: i just thought that having that in the middle of the wheat field would hide it away as if the undead were trying to hide sumthing
11-02-2006, 07:37 PM#14
Archmage Owenalacaster
I suspect that the request for perspective shots refer to seeing the terrain from different angles, as opposed to the standard in-game angles.
11-02-2006, 08:03 PM#15
Matt_Viago_VG
Are these angles better
Attached Images
File type: jpgundead new 5.JPG (192.2 KB)
File type: jpgundead new 6.JPG (200.8 KB)
File type: jpgundead new 7.JPG (156.9 KB)