| 11-01-2006, 11:16 AM | #1 |
Hi friends. So this is my problem. As u know, i want to make a game cache for my DIABLO map, So i need to divide my map in to 2 small map??, and when a hero finish the BLOOD RAVEN quest, he will be brought to the second map that still keep the char atttribute and items, I have read some tutorials and i am still very embarassed, All i must do is creating a game cache trigger in the first map, then recreate another in the second map?, so how to connect the two map?, and users will have to download all 2 my maps?, then i have to submit 2 maps for a game???, plx help, thanks in advanced. |
| 11-01-2006, 03:29 PM | #2 |
Game cache does not work over multiplayer. EDIT: At least it cannot be saved. Still works during the map. |
| 11-01-2006, 03:57 PM | #3 |
my way of handle this kind of question is create an EPIC/HUGE map and use camera bound to filter all the unwanted stuff for the current mission, then when the mission proceed, just shift the bound to somewhere else, however, there is a small sacrifice, you need to clean the minimap or import some corrupted file to make the minimap plain dark, if not it will be... messy... |
| 11-02-2006, 10:44 AM | #4 |
ok, it works over single player mode?, so please help, just give me an answer, friends ^^ |
| 11-02-2006, 02:19 PM | #5 |
| 11-02-2006, 04:01 PM | #6 |
You can use a gamecache for single player to make a mission out of more than 1 map, but you can not use it for multiplayer. (when it's not the same map) For multiplayer you'll need a Save/Load System. |
