| 11-01-2006, 01:00 PM | #1 |
I am getting started to make my own map, wich is supposed to be a hero siege. Not one of those normal, completely out of balance hero sieges, but something in balance, without 50% chance to deal 5 times damage crits, no 20k damage 500 aoe war stomp, no tomes wich makes imbalance, or that kind of stuff. What i need is ideas, so i will inform a bit of my map. First, i list stat bonuses. Strength - Every point increases hp by 20 - Every point increases hp regen by 5% Agility - Every point increases attack speed by 1% - Every 5 point increases armor by 1 Intelligence - Every point increases mana by 10 - Every point increases mana regeneration by 5% The heroes: Abilities Each hero will have 6 abilities 1 innate, passive or active, wich must be strong enought throught entire game. 3 normal skills, 2 anything expect for passive, one passive. 1 lvl 8 ultimate. 1 lvl 10 ultimate. Maximum hero level, 50. Why? Because, i wanted it that way. The 3 normal skills, 10 levels each. The firs ultimate, 5 levels. Same with the sec ulti. For the heroes to fir in the map, they must be some sort of nature related, like a beast or a nigh elf. So, if you got some ideas, please share them, i need some. My current status on heroes are one hero idea, only its concept are determinated. And please, the skills need to be somehow connected to each other and the hero's concept. Thank you very much if you come up with some ideas, and i will rep u and credit you if i use it. |
| 11-04-2006, 02:56 PM | #2 |
Ouch, long time I didn't talk about wc3 (or play wc3, or edit in wc3... :/). Well, I have some ideas about a hero, some kind of healer/protector : Name : Paineater Innate : Way of the Protector During 10 seconds, you prevent all damage that would be done to you. When this spell ends, you took a percentage (95% in first level to 50% in higher level) of the damages prevented in that way. Normal skills : "My pain is yours !" The next time that target ally (you or another hero) would take damage, that damages are reduced by X and Y foes near that ally take that damages. (X and Y increase with each level) Blessed armour Target ally (you or another hero) has +X bonus armour and a increased health regeneration during 10 seconds. Compassion If target ally (you or another hero) has less than 50% health, he is healed for X hp and gains a high life regeneration. However, he is healed for X hp. Ultimate Skills : Expression of the Suffering All neaby foes take damages equal to the difference between max hp and your current hp, multiplicate by X. For each foe hit by this skill, you gain Y energy. Hopeless Intervention If target ally has less than X hp, his life is full restored (that word exist?) but you lose 95%-70% of your actual life and all of your energy. I guess I answered correctly ![]() |
| 11-05-2006, 01:14 PM | #3 |
I really liked a combo between Hopeless Intervention and Expression of the Suffering, and i liked the innate too. I think im going to put together the three skills i mentioned and make two more myself. |
| 11-05-2006, 07:30 PM | #4 |
I did some more heroes, but I will only show you one of them. I will reinstall Wc3 soon (I hope), and make heroes on maps so you won't have to code the skills. There is the new hero : The Possessed Concept : Someone who is possessed by dark spirits. Strong and fast, but weak HP and always needing to kill to feed the spirits. Innate : Mark of Hatred – Passive You have always a life degeneration (increasing with each level). When your life is below 45%…65%, you do more damage and move faster. Whenever you kill a monster, you gain X hp. (In certain conditions, if you are attacking a boss for example, your life degeneration will decrease a lot to make you able to kill your opponent without killing yourself) Normal skills : Dark Speed - Active You strike all foes in the area during X seconds, moving at incredible speed. While you use this skill, the strikes that you do have a Y% chances to do Z more damage. (X and Y are low, Z is very high) Devastating Shadows - Active During X seconds, shadows of you appear suddenly from your real shadow and explode when they touch a foe, making Y damage. (This spell is not channeling) Will of Kill - Passive You have a percentage chance of twice strikes your target. When you fail to hit, you strike all nearby foes with a powerfull strike. (The two effects are on the same skill. The second one was funny, so I just put it…) Ultimate skills : Dark Combo - Active When you use Dark Speed and Devastating Shadows, if you activate that skill, you stop suddenly doing this attacks and begin a three hits combo in the area you had choice. Each hit deliver one Dark Spirit who explodes and damage all nearby foes. (Damages increase, reload decreases) Possession - Active You let the Dark Spirits possess your hero, and become an uncontrolable demon during 12 seconds. Each second, you do a powerfull strike to a random UNIT (ennemy or ally) near you, damaging too all nearby foes and stunning them. When the Possession ends, you lose X hp. (Damages did in the 12 strikes increase with each level, while X decreases) The Dark combo is not sot great, but you can make another effect to be funnier. |
| 11-05-2006, 07:58 PM | #5 |
Can I make a Naga hero as well for this??? |
| 11-06-2006, 05:54 AM | #6 |
yes, ive done a drastic change. Now i can make anything expect for undead or demon. BTW Planeshift, i would be gratefull if you code skills on single maps, (especially the pain eater's innate), because i really dont know how to make a unit ignore damage without adding resistant skin or a lot of armor. EDIT: Planeshift, that hero got a bit too many, ehr, damage only skills, like, all the skills expect innate and superulti is damage. A hero with that only makes a bit imbaness, maybye adding something defencive as second skill? Like, you activate it and some sort of dark spirit flies around your hero at a speed of 180 degrees a sec, then, if an enemy unit gets hit, it will either be crippled(decreased dmg, armor, and speed) or something for a duration or the spirit will drain some hp based on level (50% chance for each). Then, when the duration of the spirit is over, a % amount of the total life the spirit have drained is transfered to the hero. Also, the Dark Combo can be transformed into some fancy omnislash with knockback on the 3 targets, then a dark spirit appears and fades in from 255 alpha and crashes into the unit, possessing it if its not a hero, or dealing damage/weakening if it is a hero and dealing some area damage and weakening enemies in an area around the unit. And i think Dark Speed needs some description, how i understand it now is that its just like shredder in AoM, but u must stand still. Devastating shadows sounds like stampede w/o channeling, but the description made more sense for me. And also, with dark combo, if i understand it right, do you HAVE TO cast it while doing Dark Speed or Devastating Shadows? and then it cancels the moves? Am i right? Possesion attacks allies? i did not quite liked that part, noone would really want to team up with him unless they have some skill like that Paineater above, and it wont be too many of those skills. Overall nice skills, i reallly liked that innate's consept, and i think i want to change maybye devastating shadows with the skill i mentioned, and Possesion was a bit, well, it would have to have low duration, because this could really make it hard to survive for an ally, since i plan on making it kinda hard. Also, i could need some help for my Raptor Hero's skills Raptor(anyone comes up with a better name?) the Leader of the Pack Primary attribute: Agility Concept: He is weak compared to other heroes, because he will have a bunch of other raptors(2, 3 or 4) to fight with him. (he is stronger than his own raptors) Innate Type: Passive Leader of the Pack (this ability is completed) If a raptor dies, it will take 15 seconds, then a new raptor arrives. This increases the pack raptors fightning capabilities. (i got better description) Every point in strength increases their damage by 1 and hp by 10. Every point in agility increases their attack speed by 1%. Every 5 point in agility increases their armor by 1. Does not count stat bonuses. Skill 1 ??? Skill 2 ??? Passive ??? Ultimate 1 Type: Passive Name, dunno (this will take me about 5 mins) Whenever a raptor dies, there is a % chance(increasing with levels) to instantly call an extra raptor to aid for 60 seconds. Also, this gives every raptor, including the leader, a % chance to crit 1,5 times normal damage. Ultimate 2 Type: Active, channeling Rampage (this spell is fully coded) Calls upon dozens of raptors to run towards the target location, attacking all enemies they meet in their way for up to 5 seconds, or untill the target dies. Calls 2 raptors every second up to for 20/25/30/35/40 seconds. The called raptors have the same stats as your own controllable raptors. Means they are effected by the innate. AND they have 522 movement speed. Need help with this guy's normal skills |
| 11-06-2006, 04:49 PM | #7 | |||||||
Hum, my english is not the best of the world, and so I will try to explain some few things a bit more ^^'. Quote:
Well, during Dark speed, you just teleport around on a random unit in the area and strike, and then teleport and strike, etc etc. But always in a short range. I think it would like a loop action with a short time (when you are in low levels, you strike once, in higher levels, you have the time to strike twice) with "Pick every units in range" after each attack. Or something like that. You just have to add a new ability, based on Critical Strike, with low percentage (like 5%) and high damage. When the skill ends you just have to remove the Critical Strike ability. Is it better now? :D Quote:
You just active the skill, and then shadows start to spawn from where you are to "attack" ennemies. Just give them locus ability and the suicide of the goblins (I can't remember the name), and hope it will work ^^'. If it doesn't, just remove this skill :p. Quote:
That's right : you have to cast Devastating Shadows and Dark speed, and then, you can use Dark Combo. It is really powerfull, so... XD Quote:
Yeah, he attacks allies. I know it sounds bad for them, but you can always reduce damages done on the allies or the chance of hitting them with this spell (just use a random). That's why this hero has a lot of "damoverpoweredskills" because he has to be alone to not kill his allies ("I need life." "And so?" "I'll kill you." "WTF? DAM GO AWAY GO AWAY DON'T TOUCH ME!") But I think that a Dark Spirit who heals him could be great xD. Quote:
I will reinstall Wc3 tomorrow I think (If my friend is cool and gives me his CD during a while, because the mine is a little... huh... unreadable? XD) , but I have some stuff to do before WordlEditing again. And for PainEater, I was thinking of healing the unit and reviving it if it dies, but I think it won't work with heroes (messages of "A hero has been killed" during ten seconds... ouch). I will try to see if I can use an ability to "cheat" (like the Mana Shield, and you restore mana... something like that). Quote:
Ahahaha, I looked it and saw that I did a hero based on the same concept, the Master of the Crows xD. But skills were really strange and I was thinking of changing them. One of them was a ability of using crows and power of darkness to teleport and crippled nearby foes (yes I had played and am still playing Guild Wars :p). Also, the last hero (because I won't post Master of the Crows ^^").
I know, I know, I should stop to post so much things... XD And to help you with the Raptor hero...You could make an eating ability (like cannibalism or eating corpse). And something like Dash to suddenly flee a fight. And a damage skill, something that will do your hero to jump with on your target to stun him, then all the little raptors come to attack it really fast while it is stunned. I hope you understood all that I said ![]() |
| 11-06-2006, 09:39 PM | #8 |
For the Raptor Hero give him the name like Slash or something |
| 11-07-2006, 05:23 AM | #9 |
Yeah, anything is better than just "Raptor"... BTW END, you can make your naga now |
| 11-07-2006, 10:11 PM | #10 |
K here he is Xan'Reun The Naga Abyss Destroyer Main Attribute- Strength -This hero's main focus is brutal melee, inflicting as much damage to units as possible Abyss Surge-Passive, Innate " The abyss has made me hunger..for blood." Xan'Reun has trained and battle in the dark abysses of the ocean that he thirsts for blood Self Vampire Aura, gives back 15% of all attack damage Wrath of the Deep- AOE Damage " I hate surface dwellers..let them feel MY WRATH!" Xan'Reun strikes the ground with his trident, causing waters to rise up and start to drown units in an AOE. Drown damage lasts for 5 seconds. Initial damage base- 200, Drown Damage- 15 over 5 seconds Initial Damage increases by 50 over each level At 5th level, drown damage goes up to 30 At 10th, drown damage goes up to 50 Ocean Currents- Passive " I know the ocean currents, and now they are mine to weild" Xan'Reun has always lived in the ocean, and he knows the ocean currents well. He uses them to move faster, allowing him to glide as if he were back in the depths. Self Unholy Aura, Start increase is 15%, and grows by 5% each level Azshara's Curse- Huge single, stun "We are cursed by the vile magics..now I will show these fools how it feels!" Xan'Reun hurls a bolt of volatile magic at the target, damaging them greatly, and stunning them. Start damage is 350, stun time is 3 seconds Damage increses by 25 each level, stun time up by 1.5 Ultimate- lev 8 Call to the Abyss "My brethern ..COME FIGHT FOR ME!" Xan'Reun calls to his allies in the abyss, and summons them to help him. Summons 3 Naga Abyss Initiates, each with 1000 life, and Critical Strike Increases by 2 each level. Ultimate- lev 10 Venom of the Tides " The ocean has many poisons and I will use them to DESTROY!" Xan'Reun rallies the tides to his weapon, which bolsters it and give it increases damage, attack speed. poison attack for X amount of time. Time base is 50 seconds, Damage increase is 150, Attack Speed increase by 15. Poison does X amount of Damage over X amount of time. Time is incresed by 10 each level, damage increase INCREASED by 15 each level, attack speed increased by 5 each level, poison time and damage increased by X each level. And if necessary I will skin the Naga Myrmidom and Siren to fit this hero |
| 11-08-2006, 05:33 AM | #11 |
WEEEEE!!! I think this guy would look so nice ingame, i think i make a test map right now However, it is no reason making the innate self-vamp-aura, i will rather add the item life steal ability, then just something like evation with 0% for an icon. If he got the buff it aint that too nice... Btw the stun will have 17.5 sec. stun at max level.... Aint that a bit large, u think? And the naga myrmidon blizzard skin aint too nice.... but i cant spam in too many skins there, unless it is really important. BTW a question about skinning, is it a way to remove teamcolors in photoshop? EDIT: I think i add that soul guy Planeshift made into the map too |
| 11-08-2006, 10:59 AM | #12 |
Yes there is a way to remove teamcolor, I will do skins if you want, I especially like doing Naga ones..so just tell me what you want |
| 11-08-2006, 11:43 AM | #13 |
Yes, skins would be great, but my map is just early state now... im not even done with terrain, (my sig says 40% but now its 50% :p) and i wont complete it in a while, because now i am making heroes instead. Maybye some skin for blademaster, i plan using one for Planeshifts "dark spirit" guy, but the most fitting bm skin ive seen is denu's demon bm skin, wich will be wrong for the map cuz demons are some of the enemies =( EDIT: Sig updated :p EDIT2: And planeshift, making that darkspirit guy aint hard :p im halfway with his skills allready. But i think i swap out his super ulti with the spirit thing of me. |
| 11-08-2006, 03:45 PM | #14 |
Mathemagician Archimedios is a crotchety old wizard whom pioneered advances in both mathematics and magic. Through the computation of intricate forumlae, this grouchy geezer aligns the fundamental forces of reality in accordance with his will. Be wary of his enormous glowing stylus and an abacus crackling with power. Innate Ability: Fragile Brilliance [Self-Passive] So long as the Mathemagician is undistracted by nearby units, he gains increased mana regeneration. Normal Skill: Pure-Force Pulley [Target-Active] After measuring the appropriate distances in the angle, the Mathemagician generates an intense binding force connecting the targeted enemy, a point above the target, and a point near the Mathemagician. The Mathemagician directs this cord of force to hoist the target high into the air and then dispells the binding, causing the target to come crashing down. The closer the target is to the Mathemagician, the further the fall and the greater the damage inflicted. - Damage and height hoisted increase per level. Normal Skill: Geometric Ward [Summon-Active] The Mathemagician conjures a measuring apparatus which records distances in quantities of magical potency. The Geometric Ward is of limited duration, provides some sight, a bonus to the mana renegeration of nearby units, and has a single-use ability to teleport the Mathemagician to its location, afterwhich the ward will dispell. Geometric Wards are required in the use of Archimedios' Death Ray. - Duration and maximum number of the wards increase per level. Normal Skill: Ballistic Enchantment [AOE-Passive or Target-Autocast] An aura of potent mathematical sorcery transmutes the projectiles of close friendly ranged units into enormous flaming ballistae bolts and provides them with the knowledge needed to perform calculations on arcing trajectories with preternatural speed. The enchanted projectiles deal more damage and may ignite enemy targets. - Damage bonus and burn chance increase per level. Ultimate Skill: Archimedios' Screw [AOE-Activated] The Mathemagician constructs in the ether a sophisticated irrigation system which causes the mana of nearby enemies to flow out of them and into himself and friendly units within range. Through the process of this transfer, the mana is transmuted into vitae, healing damage suffered by the Mathemagician and allies. - Deactivate to regenerate mana. - Mana-to-Vitae multiplier increases per level. Ultimate Skill: Archimedios' Death Ray [Target-Active] If at least one Geometric Ward is close enough to the Mathemagician, he can select a target and begin channeling this spell, which he must maintain for its duration. All Geometric Wards within range transmute into Death Rays capable of focusing the sun's light into a beam of conflagrant energy. Beams may ignite the target, dealing damage and adding a health degeneration buff. The beams trail the target, dealing splash damage to anything in its path, although the target could potentially escape them. When the spell ends, the Death Rays are dispelled. - Can only be during the brightest part of the day. - Maximum number of Death Rays and speed of Death Ray beams increase per level. The inspiration for this hero came from the Wikipedia article on Archimedes. Feel free to edit this idea as you see fit; I'm not attached to it. Have fun. |
| 11-09-2006, 10:09 AM | #15 |
I really liked descriptions+effects, the Geometric Ward could be changed a bit to maybye add brilliance aura instead of just increasing his own thing. Death Ray may be made to only work during day, since it "focusing the sun's light into a beam", wich means the sun is needed :p A perfect model for this guy would have ben a horseless archamge. Anyone seen that? EDIT: Archimedeos' Screw, i may add some spellcasting guys in every spawn that got mana to make that effective. |
