| 11-01-2006, 08:01 PM | #1 |
Hi. I have a problem, that when the game starts, and first wave finish, all people get disconected. The strange thing is that it dont happen always. I know high hp could cause this, but i lowered high hp units to 9000 and less, so i think this is not the problem. Hope someone could help me. Thanks. |
| 11-02-2006, 04:46 AM | #2 |
I can't open that. Does it use WEU or something? Does high hp really do that? And why does your first wave have 9000 heath at any rate? 9000 health and 700 damage is the same as 7 damage and 90 health. |
| 11-02-2006, 06:07 AM | #3 |
I protected the map with wc3mapoptimizer, so the size of map is lower. No my first wave units dont have 9000hp, but some units on the map have it. |
| 11-02-2006, 06:52 AM | #4 |
How do you expect help from us, if you protected your map?!? >:{ |
| 11-02-2006, 07:05 AM | #5 |
Here is 2 unprotected version of map. This bug happen in every version. But not all times, i mean, i can play 5 games without this bug, but then next 5 games it will happen on every game, its just strange. |
| 11-04-2006, 02:49 PM | #6 |
Nobody could help me with this strange bug ? If i dont find any solution i will start to make a map from begining, thats the only thing i can do to eliminate this bug. Thanks anyway. |
| 11-05-2006, 06:01 PM | #7 |
First are you familira with jass? Second did you look for actions that you call after the first wave? |
| 11-05-2006, 06:51 PM | #8 |
Im not really familiar with jass, and actions that are called after first wave are normal waves after them. I think trigers are ok, because if something is wrong than it would happen on every game ? And this bug dont happen on every game, today it happened in 1 of 4 games, that mean 25%. There is no debug tool for warcraft ? That is what i need. If no then i will just start a new map and transfer units there. |
| 11-05-2006, 08:42 PM | #9 |
I did not have a look at your map yet, will do so tomorrow. |
| 11-06-2006, 07:37 AM | #10 |
Your map is leaky as shit. |
| 11-06-2006, 06:08 PM | #11 | |
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Please excuse the offtopicness of this post, but: How is shit leaky? I mean, shit contains no liquid and is not meant to hold liquid. So how can it leak? why would it matter? And, if your shit is leaking, i suggest you stop telling people how leaky their maps are, and go seek immidiate medical attention. Thank you, and good day. |
| 11-07-2006, 02:13 AM | #12 | |
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| 11-07-2006, 10:38 AM | #13 | |
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Anyways, if your map has alot of leaks first thing, it can overload the given memory space for Wc and break them off. And the reason it happens randomly is because computers are weird weird things that do weird weird shit. I suggest you grab yourself a tutorial on memory leaks and clean them. If that still doesn't help, then come ask again. |
| 11-07-2006, 12:54 PM | #14 | |
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| 03-22-2007, 10:41 AM | #15 |
Just to help someone who may have same problems, i will say how i fixed it. The disconect happened because most of creeps have big variabily of attack dmg, and big variabily of the gold you gain for killing them. In easy words: number of dice too high, damage sides for dice to high and gold bounty awarded per dice, etc.. These valuse CANT be more than 15 for what i seen, if they are, random disconnects will happen. This is Warcraft3 bug. And it have nothing to do with my map shitty triggers like people here sugested. My map now works incredible well, no random disconnects anymore. Im happy. |
