HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Weird Model Problem

11-03-2006, 10:52 PM#1
wingdnosring
This problem is hard to explain, but I'll do my best. I've made a wheel model for one of my heroes to throw. I made it the missile for carrion swarm.

When he throws it into the middle of nowhere it's fine, but if he hits somebody or even comes close to hitting somebody the model attaches itself to either him, a nearby unit, or the unit that was hit temporarily. I'm pretty sure the model is doing something because I don't have this problem with any of the other carrion swarm moves I have made.

Here is the model: Any help would be appreciated.
Attached Files
File type: mdlBalWheel7.mdl (147.5 KB)
11-04-2006, 10:01 AM#2
Rao Dao Zao
Hmm hmm hmm.

Well, you've got six suspicious geosets there with dodgy whitespace and that have only three vertices. I assume they're obsolete, so dump them completely. Use Magos' if you're scared of breaking the model. Then take out the excess geosetanims that they seem to need.

Now, this is a bit of a long shot, but it might work.

At the bottom of your wheel geoset, you'll see something like this:

Code:
	Anim {
		MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
		MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
	}
	Anim {
		MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
		MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
	}
	Anim {
		MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
		MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
	}
	Anim {
		MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
		MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
	}
	Anim {
		MinimumExtent { 3.40282e+038, 3.40282e+038, 3.40282e+038 },
		MaximumExtent { -3.40282e+038, -3.40282e+038, -3.40282e+038 },
	}

Delete that section. I've never trusted the seemingly in-built geoset visibility stuff, and I especially don't like the -3.xxxxe+yyyy sections - they crop up all too often in "broken" models.
11-04-2006, 11:34 AM#3
wingdnosring
How can I tell which geoset anims I still need and which ones are spare?
11-04-2006, 01:05 PM#4
Rao Dao Zao
Well, the ones that are not assigned to a(n existing) geoset need to be stripped off. Since you've only got one meaningful geoset there, you want to keep its geosetanim and kill the rest.
11-04-2006, 05:19 PM#5
wingdnosring
Yeah I figured that...but how can I tell what my geoset uses?
11-04-2006, 05:36 PM#6
Rao Dao Zao
You tell by the line "GeosetID X," in the Geosetanim. Geosets count up from zero to whatever moving down the mdl.
11-04-2006, 09:44 PM#7
wingdnosring
Well, I think I did what you said right, but it still doesn't work. Could you try fixing it by any chance? I know me asking is probably very annoying but this model seems to be no end of trouble :P.
11-05-2006, 09:38 AM#8
Rao Dao Zao
I suspect that it is, to coin a term, "non-specifically fecked."

I've done all the general cleaning-up and checking around that I can think of, so if it still doesn't work, then I'd suggest that you get Milkshape (free 30 day trial) and make a proper version from there.
Attached Files
File type: mdlBalWheel7x.mdl (62.5 KB)
11-06-2006, 04:30 AM#9
wingdnosring
Ahh, thanks to both of you. I actually have milkshape, but I'm still experimenting with it. I will try your model tomorrow morning and see if it works.
11-06-2006, 05:23 AM#10
Xlightscreen
Ow well i fixed the problem lol you had some animated geosets that made it stick to people as well as some other wierd things. so here the nice new one
Attached Files
File type: mdxBalWheel7.mdx (61.9 KB)
11-06-2006, 03:01 PM#11
wingdnosring
Thanks a ton! It's working now.
11-07-2006, 02:04 AM#12
Xlightscreen
yea if you need any more help just PM me. I can even do some model optimization for ya if I got the spare time