| 11-08-2006, 04:03 PM | #1 | |
The next version is now released further improving the stabilty and power of AMAI Download links are available at our website download page.Below is the list of changes in RC1 from beta 9. Quote:
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| 11-08-2006, 05:09 PM | #2 |
Impressive all the things upgraded, I'll test it when I get home. |
| 11-08-2006, 06:23 PM | #3 |
I agree. That sure is some update. Just unfortunate I can't test it before next week. |
| 11-08-2006, 07:58 PM | #4 |
Grimoire is mostly GPL, so please include source or a link to it. Similarly Lua and SFmpq licenses require recognition. Including the grimoire readme.txt and "http://www.wc3campaigns.net/showthread.php?t=86652" will take care of all three issues. If you want to get rid of the bat files, rename war3.lua to script.lua and then you can run exehack directly. Then you can add an icon and change the file name to whatever. |
| 11-08-2006, 09:11 PM | #5 | |
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grimoire readme is already included. ok i suppose its only in the developer edition so i'll add to the simple editions at some point. Interesting note about getting rid of the bat files. That could be very helpful ![]() |
| 11-08-2006, 10:28 PM | #6 |
Great! Long waited for the release. Will also test for technical build |
| 11-08-2006, 10:56 PM | #7 |
to my understanding GPL requires that the source is distributed but not necessarily with the binary, also there's no need to actually distribute it if it was not modiffied, otherwise even if it is necessary a link to the source code suffices. But well, there goes the reason I don't like the gpl too much legal issues |
| 11-08-2006, 11:02 PM | #8 |
I like the look of the list, especially the reduction in town threat radius. The number of false positives before was incredible. |
| 11-09-2006, 03:20 AM | #9 |
Great job, Strategy Master! I like the list, especially the change to upgrade priority. Haven't tested it yet, so I'm hoping for quick bear techs. I also like the town threaten distance reduction a lot. |
| 11-14-2006, 09:57 AM | #10 |
I tested the AMAI vs BlizzAI, and I have to say. I am really amazed at the improvements. The AMAI beat the BlizzAI 5/5 on Insane. It wasn't pretty either... AMAI rocked. One thing I did notice, the computer would at the end of 4 out of 5 games not kill the last remaining buildings (ziggurat, sacrificial pit, orc shop). I am very impressed, thank you guys for working so hard on improving AMAI and putting so much effort into it. |
| 11-29-2006, 10:05 PM | #11 | |
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| 12-18-2006, 10:06 PM | #12 |
Well if you test normal skill there isnt that much difference on blizzards and AMAI in matchups they prolly go 50/50% in results maybe a bit more for AMAI, the reason is that AMAI is built for beating human opponents and made to be more unpredictable than blizzards normal AI, this doesn't have any effect in a AI vs AI battle tho so most of AMAIs features there doesn't benefit it at all. Insane skill on the other hand is another matter where the blizzards normal AIs static build orders can't make use of all the extra resources while AMAIs dynamic build order automatically sees all the income and knows that it will afford to mass produce units from 3 buildings at the same time so that what it does. :) |
| 12-19-2006, 12:41 AM | #13 | |
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Hi Zalamander, nice to hear you sometimes i dont like to contradict you, but last time i ran several try match AMAI VS Blizzard AI it was with Beta 8, and AMAI won 80+% of the match. The times the AMAI lost it was because he made a big mistake while still having the upper hand practically all game i watched. Anyway, that's good for the AMAI Bye and happy holiday to all^^ ![]() |
