| 11-10-2006, 02:42 AM | #1 |
So I haven't modeled in a long time and am pretty much starting over... I have a model (which is just a box for test purposes) and have it in 3dms, 3ds, mdl, and mdx formats. (sigh) The .mdx seems to work because it opens at a cube in WC3viewer... but I need to make a UV map for it so the skin can go on it. Basically, I just need a noobzorz tutorial and I've looked everywhere but the only ones I can find are a 3 -4 year old milkshape tutorial (which is outdated and doesn't work) and a bunch of 3dstudio max things, and I don't have 3dsmax and don't want to buy it. Anyway, any tutorials that don't involve 3dsmax or 3c3 map utilities (won't work for me) would be great. Thanks for taking time to help a nubcake. |
| 11-10-2006, 03:30 AM | #2 |
So you're using Milkshape, then? |
| 11-10-2006, 04:43 AM | #3 |
Yeah I made it with Milkshape. |
| 11-10-2006, 05:56 AM | #4 | |
Try reading this, which I copied from their tutorials forum Quote:
The basic idea is: You select the polygons you want to map, you open the texture coordinate editor, you click remap, and you scoot the vertices around. |
| 11-10-2006, 06:04 PM | #5 |
Ok, thank you very much! I did the tutorial and made a good UV map for the box and got to line up and stuff with a BMP I made, but how do I do it with a .blp? So right now I have a ms3d/bmp, and i will need a mdx/blp I have converters for that, but I need to know how to put a .blp textures on a ms3d model. Thanks Guesst or anyone else who can help. |
| 11-10-2006, 06:08 PM | #6 |
You put the BLP texture on when you reach the game stage. In the comments for the material in Milkshape, type: Path: "Textures\Blahblah.blp" Or whatever you see fit. Now, using an image conversion tool of your choice, turn your BMP into a BLP and when you import the final model, import the skin to that path, bang, you're done. |
| 11-10-2006, 07:36 PM | #7 |
No quotes around the path there. |
| 11-10-2006, 09:55 PM | #8 |
Thanks to both of you. Now I have this worked out and I can go back to fixing my skin (which I'm better at). |
